My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Electro Spirit Firecracker Inferno Tower Electro Wizard
The Log
Electro Spirit Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Electro Wizard Inferno Dragon
Fireball
Firecracker Inferno Tower Electro Wizard Inferno Dragon
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Earthquake Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Firecracker Earthquake Freeze Electro Wizard Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Firecracker Earthquake

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Firecracker Earthquake Electro Wizard Electro Spirit Freeze
Firecracker
Zap Earthquake Inferno Dragon
Earthquake
Zap Firecracker
Inferno Tower
Freeze
Zap
Electro Wizard
Zap
Inferno Dragon
Firecracker

Defense Synergies 2 12

Electro Spirit
Zap Electro Wizard
Zap
Electro Wizard Electro Spirit Firecracker Earthquake Inferno Tower Inferno Dragon
Firecracker
Zap Earthquake Inferno Tower Electro Wizard
Earthquake
Zap Firecracker Inferno Tower
Inferno Tower
Electro Wizard Zap Firecracker Earthquake
Freeze
Electro Wizard
Electro Wizard
Zap Inferno Tower Electro Spirit Firecracker Freeze Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon Zap Firecracker Electro Wizard
Inferno Tower Freeze Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Electro Wizard
Firecracker Earthquake
Freeze Electro Spirit Zap Firecracker Earthquake Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Electro Spirit Zap Firecracker Freeze
Earthquake Electro Spirit Zap Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Firecracker Inferno Tower Electro Wizard
Electro Wizard Electro Spirit Zap Firecracker Earthquake Freeze
Inferno Tower Inferno Dragon Zap Firecracker Electro Wizard
Inferno Tower Zap Earthquake Freeze Electro Wizard
Electro Spirit Zap Firecracker Earthquake Freeze Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Zap Freeze Electro Wizard Inferno Dragon
Firecracker Inferno Tower Electro Wizard
Electro Spirit Zap Firecracker Electro Wizard
Zap Earthquake Freeze Electro Spirit Firecracker Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Electro Spirit Firecracker Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker Inferno Dragon
Zap Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Firecracker Electro Spirit Zap Freeze Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Zap Freeze Electro Wizard Electro Spirit Firecracker Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower
Zap Electro Wizard
Inferno Tower
Firecracker
Inferno Tower Electro Wizard Electro Spirit Zap Firecracker Freeze Inferno Dragon
Electro Spirit Zap Firecracker Earthquake Inferno Tower Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Freeze
Firecracker Zap Electro Wizard
Earthquake
Earthquake Firecracker Freeze
Zap Firecracker Earthquake
Firecracker Electro Spirit Zap Freeze
Firecracker Earthquake
Earthquake Zap Firecracker Freeze
Zap Firecracker
Electro Wizard
Firecracker Zap Earthquake Electro Wizard
Zap Firecracker
Earthquake Firecracker
Earthquake Firecracker Freeze
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake Freeze
Zap Firecracker Earthquake Electro Wizard
Zap Firecracker Earthquake
Earthquake
Earthquake Zap
Zap Firecracker Earthquake Freeze Electro Spirit
Inferno Dragon
Firecracker Zap Earthquake Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Electro Spirit Firecracker Freeze
Zap Earthquake
Zap Electro Spirit Firecracker Freeze Electro Wizard
Firecracker Earthquake
Zap Earthquake Electro Wizard Electro Spirit Freeze
Zap Firecracker Electro Wizard
Freeze
Firecracker Electro Wizard
Zap Firecracker Earthquake
Zap
Firecracker
Zap Electro Spirit Firecracker Freeze Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Freeze Electro Wizard

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