My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Miner
Giant Snowball
Bats Goblin Gang Skeleton Barrel Miner
Zap
Bats Goblin Gang Skeleton Barrel Firecracker
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker
The Log
Goblin Gang Skeleton Barrel Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Bats Goblin Gang Skeleton Barrel Firecracker Miner
Fireball
Goblin Gang Skeleton Barrel Firecracker
Poison
Bats Goblin Gang Skeleton Barrel Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Barrel Firecracker Miner Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Barrel

Attack Synergies 11 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Mega Knight Zap Firecracker
Zap
Firecracker Fireball Miner Bats Skeleton Barrel Mega Knight
Goblin Gang
Miner Skeleton Barrel Firecracker
Skeleton Barrel
Bats Firecracker Fireball Miner Zap Goblin Gang Mega Knight
Firecracker
Zap Skeleton Barrel Miner Bats Goblin Gang Mega Knight
Fireball
Zap Skeleton Barrel Miner Mega Knight
Miner
Bats Zap Goblin Gang Skeleton Barrel Firecracker Fireball Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Firecracker Fireball Miner

Defense Synergies 2 15

Bats
Zap Firecracker Mega Knight
Zap
Fireball Mega Knight Bats Goblin Gang Skeleton Barrel Firecracker Miner
Goblin Gang
Zap Firecracker Miner
Skeleton Barrel
Zap Fireball Mega Knight
Firecracker
Bats Zap Goblin Gang Mega Knight
Fireball
Zap Skeleton Barrel Miner Mega Knight
Miner
Zap Goblin Gang Fireball Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Firecracker Fireball Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Fireball
Bats Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats
Bats Goblin Gang Firecracker Mega Knight
Firecracker Fireball Mega Knight
Goblin Gang Fireball Bats Zap Firecracker Mega Knight
Bats Zap Goblin Gang Firecracker Fireball
Zap Skeleton Barrel Fireball Mega Knight
Goblin Gang
Goblin Gang Firecracker Miner Mega Knight
Bats Goblin Gang Zap Firecracker Fireball Mega Knight
Bats Zap Goblin Gang Firecracker Fireball
Mega Knight Bats Zap Goblin Gang Fireball
Fireball Mega Knight Bats Zap Goblin Gang Firecracker
Goblin Gang Mega Knight
Zap Goblin Gang Fireball Mega Knight
Mega Knight Bats Goblin Gang Firecracker Fireball
Fireball Mega Knight Bats Zap Goblin Gang Firecracker
Zap Bats Firecracker Fireball Mega Knight
Goblin Gang Mega Knight Bats Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball
Fireball Zap Goblin Gang Skeleton Barrel Firecracker Miner Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap Fireball
Goblin Gang Mega Knight
Firecracker Fireball Bats Zap Goblin Gang Skeleton Barrel
Goblin Gang Bats Fireball
Mega Knight
Zap Mega Knight Bats Firecracker Fireball
Goblin Gang
Mega Knight Bats
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball
Firecracker Fireball Mega Knight
Goblin Gang Bats Zap Firecracker Fireball
Bats Mega Knight Zap Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker
Firecracker Fireball Zap Skeleton Barrel Miner
Skeleton Barrel Fireball Miner
Skeleton Barrel Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Bats Zap Skeleton Barrel
Firecracker
Fireball Zap Skeleton Barrel Firecracker
Fireball Miner Zap Skeleton Barrel Firecracker
Bats Goblin Gang Fireball
Firecracker Miner Zap Skeleton Barrel Fireball
Fireball Zap Firecracker
Skeleton Barrel Firecracker Fireball Miner
Skeleton Barrel Firecracker Fireball
Zap Skeleton Barrel Firecracker Fireball
Zap Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball Mega Knight
Fireball
Bats
Zap Skeleton Barrel Firecracker Fireball Mega Knight
Zap Skeleton Barrel Firecracker Fireball Miner Mega Knight
Fireball Mega Knight
Fireball
Zap Skeleton Barrel Fireball
Zap Firecracker Fireball Mega Knight
Firecracker Fireball Miner Zap Skeleton Barrel
Fireball Zap Skeleton Barrel Miner Mega Knight
Fireball Miner Zap Skeleton Barrel Firecracker
Bats Zap Firecracker Fireball
Zap Bats Skeleton Barrel Firecracker Fireball
Fireball
Zap Fireball Miner Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Skeleton Barrel Bats Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Miner Goblin Gang Firecracker Mega Knight
Zap Skeleton Barrel Firecracker Fireball
Zap Fireball
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Skeleton Barrel Firecracker Fireball Miner Mega Knight

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