My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Electro Wizard Ram Rider
Fireball
Firecracker Electro Wizard Ram Rider
Poison
Bats Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Void Mini P.E.K.K.A Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Void

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Ram Rider
Firecracker
Bats Mini P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A
Bats Firecracker The Log Electro Wizard Ram Rider Mega Knight
Void
The Log
Mini P.E.K.K.A Ram Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Bats Firecracker Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Bats Firecracker Mini P.E.K.K.A The Log Electro Wizard Ram Rider

Defense Synergies 3 14

Bats
Firecracker Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Firecracker
The Log Bats Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Bats Firecracker Ram Rider
Void
The Log
Firecracker Mini P.E.K.K.A Bats Electro Wizard Ram Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Firecracker The Log Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A The Log Electro Wizard
Mega Knight
Bats Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log Electro Wizard Ram Rider
Mini P.E.K.K.A Bats Firecracker The Log Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight Bats Void Electro Wizard
Mini P.E.K.K.A Bats Firecracker Electro Wizard Ram Rider Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Ram Rider Firecracker Void
Void The Log Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Electro Wizard Firecracker The Log Ram Rider Mega Knight
Bats Firecracker Electro Wizard Ram Rider
Mini P.E.K.K.A Mega Knight Bats The Log Electro Wizard Ram Rider
Mega Knight Bats Firecracker Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Firecracker The Log Electro Wizard Ram Rider
The Log Bats Firecracker Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Electro Wizard Ram Rider
Mega Knight Bats Firecracker Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Void Electro Wizard
Void Electro Wizard Firecracker Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A The Log Electro Wizard Ram Rider
Mini P.E.K.K.A Mega Knight Bats The Log Electro Wizard Ram Rider
Mini P.E.K.K.A Ram Rider Mega Knight
Firecracker Bats Electro Wizard Ram Rider
Mini P.E.K.K.A Bats Void Electro Wizard Ram Rider
Mini P.E.K.K.A Mega Knight
Void Electro Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A The Log
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Void The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Ram Rider
Firecracker Mega Knight
Electro Wizard Bats Firecracker Mini P.E.K.K.A The Log
Bats Mega Knight Firecracker Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log Electro Wizard Ram Rider
Void The Log
Firecracker Void The Log
Firecracker The Log Mega Knight
Firecracker Bats Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
Void The Log Firecracker Ram Rider
Bats Mini P.E.K.K.A Void Electro Wizard
Firecracker Void The Log Electro Wizard Ram Rider
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
Firecracker The Log Mega Knight
Firecracker Void The Log Electro Wizard Ram Rider
Void The Log Ram Rider Mega Knight
Void Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker Void
Mini P.E.K.K.A Void
Void The Log Mega Knight
Void Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Bats Void
Firecracker Electro Wizard Ram Rider
The Log
Void Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
The Log Firecracker
Void
Firecracker Mega Knight
Bats Firecracker The Log Electro Wizard
Firecracker Bats Void Electro Wizard
Void Firecracker The Log Electro Wizard Mega Knight

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