My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Balloon
Giant Snowball
Skeletons Dart Goblin Hog Rider Balloon
Zap
Skeletons Firecracker Dart Goblin Inferno Tower Balloon
Barbarian Barrel
Skeletons Firecracker Dart Goblin Inferno Tower
The Log
Skeletons Firecracker Dart Goblin Hog Rider
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Firecracker Dart Goblin Hog Rider Balloon
Fireball
Firecracker Dart Goblin Hog Rider Inferno Tower Balloon
Poison
Firecracker Dart Goblin Inferno Tower Balloon
Lightning
Inferno Tower Balloon
Rocket
Hog Rider Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Dart Goblin Earthquake Hog Rider Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Dart Goblin Earthquake

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Dart Goblin Earthquake Balloon Mega Knight
Dart Goblin
Firecracker Hog Rider Balloon Mega Knight
Earthquake
Hog Rider Firecracker Balloon Mega Knight
Hog Rider
Firecracker Earthquake Dart Goblin Balloon Mega Knight
Inferno Tower
Balloon
Firecracker Dart Goblin Earthquake Hog Rider Mega Knight
Mega Knight
Firecracker Dart Goblin Earthquake Hog Rider Balloon

Defense Synergies 1 12

Skeletons
Dart Goblin Firecracker Earthquake Inferno Tower
Firecracker
Skeletons Dart Goblin Earthquake Inferno Tower Mega Knight
Dart Goblin
Skeletons Firecracker Inferno Tower Mega Knight
Earthquake
Skeletons Firecracker Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Skeletons Firecracker Dart Goblin Earthquake Mega Knight
Balloon
Mega Knight
Firecracker Dart Goblin Earthquake Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Dart Goblin Inferno Tower
Inferno Tower Skeletons Firecracker Dart Goblin Mega Knight
Inferno Tower Mega Knight Skeletons Dart Goblin
Inferno Tower Skeletons Firecracker Dart Goblin Mega Knight
Firecracker Earthquake Mega Knight
Skeletons Firecracker Dart Goblin Earthquake Mega Knight
Dart Goblin Inferno Tower Firecracker
Earthquake Dart Goblin Inferno Tower Mega Knight
Inferno Tower Skeletons
Skeletons Firecracker Dart Goblin Inferno Tower Mega Knight
Dart Goblin Skeletons Firecracker Earthquake Mega Knight
Inferno Tower Firecracker Dart Goblin
Inferno Tower Mega Knight Skeletons Earthquake
Mega Knight Firecracker Dart Goblin Earthquake
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Mega Knight Skeletons Firecracker Inferno Tower
Mega Knight Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin Mega Knight
Dart Goblin Inferno Tower
Mega Knight Firecracker Dart Goblin Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower
Firecracker Mega Knight
Mega Knight Skeletons Inferno Tower
Mega Knight Inferno Tower
Inferno Tower Skeletons Mega Knight
Firecracker Skeletons Dart Goblin
Skeletons Dart Goblin Inferno Tower
Inferno Tower Mega Knight
Mega Knight Skeletons Firecracker Inferno Tower
Inferno Tower Skeletons Dart Goblin
Mega Knight Dart Goblin Inferno Tower
Mega Knight
Mega Knight Skeletons Inferno Tower
Firecracker Dart Goblin Mega Knight
Inferno Tower Skeletons Firecracker Dart Goblin
Mega Knight Firecracker Dart Goblin Earthquake Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Dart Goblin
Firecracker Dart Goblin
Earthquake Dart Goblin
Earthquake Firecracker Dart Goblin
Firecracker Earthquake Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Earthquake
Earthquake Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Earthquake
Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin Mega Knight
Earthquake
Firecracker Dart Goblin Earthquake Mega Knight
Firecracker Dart Goblin Earthquake Mega Knight
Earthquake Mega Knight
Earthquake
Firecracker Earthquake Mega Knight
Firecracker Dart Goblin Earthquake
Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin Earthquake Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake
Earthquake Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Earthquake
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight

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