My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Battle Ram Battle Healer Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Royal Hogs
Giant Snowball
Fire Spirit Goblins Battle Ram Royal Hogs
Zap
Fire Spirit Goblins Battle Ram Royal Hogs
Barbarian Barrel
Fire Spirit Goblins Battle Ram Royal Hogs Hunter
The Log
Fire Spirit Goblins Battle Ram Royal Hogs Hunter
Earthquake
Royal Hogs
Arrows
Fire Spirit Goblins Royal Hogs
Royal Delivery
Fire Spirit Goblins Battle Ram Battle Healer Royal Hogs Hunter
Fireball
Battle Ram Battle Healer Royal Hogs Hunter
Poison
Battle Healer Royal Hogs Hunter
Lightning
Battle Ram Battle Healer Hunter
Rocket
Battle Healer Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Fireball Battle Ram Battle Healer Hunter Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblins Fireball Battle Ram

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Battle Healer Giant Royal Hogs
Goblins
Battle Ram Giant
Fireball
Battle Ram Giant Royal Hogs
Battle Ram
Fire Spirit Goblins Fireball Battle Healer Royal Hogs Hunter
Battle Healer
Fire Spirit Battle Ram Giant Royal Hogs Hunter
Giant
Hunter Fire Spirit Goblins Fireball Battle Healer
Royal Hogs
Fire Spirit Fireball Battle Ram Battle Healer
Hunter
Giant Battle Ram Battle Healer

Defense Synergies 0 5

Fire Spirit
Battle Healer
Goblins
Battle Healer Hunter
Fireball
Battle Healer
Battle Ram
Battle Healer
Fire Spirit Goblins Fireball Hunter
Giant
Royal Hogs
Hunter
Goblins Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Hunter Goblins Battle Healer
Hunter Fire Spirit Goblins
Hunter Goblins
Fireball Battle Healer
Fireball Fire Spirit Goblins Hunter
Hunter Fire Spirit Fireball
Fireball Battle Healer
Hunter Goblins
Fire Spirit Goblins Battle Healer Hunter
Goblins Fireball Hunter
Hunter Fireball
Hunter Fire Spirit Fireball Battle Healer
Fire Spirit Fireball Goblins Hunter
Hunter
Fireball Hunter
Goblins Fireball Hunter
Fire Spirit Fireball Goblins Battle Healer Hunter
Hunter Fire Spirit Fireball Battle Healer
Hunter
Fire Spirit Goblins Fireball Battle Healer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Battle Healer
Fireball Battle Healer Hunter
Goblins Battle Healer Hunter
Hunter Fireball Battle Healer
Battle Healer Hunter
Fire Spirit Fireball Hunter
Goblins Fireball Battle Healer Hunter
Battle Healer Hunter
Goblins Fireball
Hunter
Fireball
Fireball Hunter
Fireball
Goblins Fireball Battle Healer Hunter
Fireball Battle Healer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Hunter
Fire Spirit
Fireball Fire Spirit Hunter
Fireball
Fire Spirit Goblins Fireball
Fireball
Fireball Fire Spirit
Fire Spirit Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fire Spirit Fireball Hunter
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball Hunter
Fireball Hunter
Fireball
Fireball
Fire Spirit Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fire Spirit Fireball
Fireball Fire Spirit Hunter
Fireball
Fireball Hunter
Fireball
Fireball
Fireball
Fireball
Fireball

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