My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Goblin Barrel Guards
Giant Snowball
Fire Spirit Dart Goblin Royal Hogs Goblin Barrel Guards
Zap
Fire Spirit Dart Goblin Royal Hogs Goblin Barrel Guards
Barbarian Barrel
Fire Spirit Dart Goblin Elixir Golem Wizard Royal Hogs Goblin Barrel Guards
The Log
Fire Spirit Dart Goblin Elixir Golem Royal Hogs Goblin Barrel Guards
Earthquake
Elixir Golem Royal Hogs Goblin Barrel Guards
Arrows
Fire Spirit Dart Goblin Royal Hogs Goblin Barrel Guards
Royal Delivery
Fire Spirit Dart Goblin Elixir Golem Wizard Royal Hogs Goblin Barrel Guards
Fireball
Dart Goblin Elixir Golem Wizard Royal Hogs Goblin Barrel
Poison
Dart Goblin Elixir Golem Wizard Royal Hogs Guards
Lightning
Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Dart Goblin Elixir Golem Goblin Barrel Guards Wizard Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Dart Goblin Elixir Golem Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Royal Hogs Goblin Barrel
Dart Goblin
Goblin Barrel Elixir Golem Royal Hogs
Elixir Golem
Lightning Fire Spirit Dart Goblin Wizard Goblin Barrel
Wizard
Elixir Golem Royal Hogs
Royal Hogs
Fire Spirit Dart Goblin Wizard Goblin Barrel Guards Lightning
Goblin Barrel
Dart Goblin Fire Spirit Elixir Golem Royal Hogs Guards
Guards
Royal Hogs Goblin Barrel
Lightning
Elixir Golem Royal Hogs

Defense Synergies 0 2

Fire Spirit
Dart Goblin
Guards
Elixir Golem
Wizard
Guards
Royal Hogs
Goblin Barrel
Guards
Dart Goblin Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Wizard
Dart Goblin
Fire Spirit Dart Goblin Lightning
Dart Goblin Guards
Lightning
Fire Spirit Dart Goblin Guards
Dart Goblin Lightning Fire Spirit Wizard
Lightning Dart Goblin
Guards Fire Spirit Dart Goblin
Dart Goblin Guards Wizard
Dart Goblin Wizard
Fire Spirit Wizard Guards Lightning
Fire Spirit Wizard Dart Goblin Guards
Lightning
Wizard
Fire Spirit Dart Goblin Wizard Guards
Wizard Fire Spirit Dart Goblin Guards
Dart Goblin
Wizard Fire Spirit Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Wizard Lightning
Guards Lightning
Guards Lightning
Guards
Fire Spirit Wizard Dart Goblin
Guards Dart Goblin Lightning
Lightning
Dart Goblin Guards
Dart Goblin Guards
Lightning Guards
Lightning Wizard Guards
Wizard Dart Goblin
Guards Dart Goblin Lightning
Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Guards
Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin Guards
Wizard Fire Spirit
Wizard Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Wizard
Fire Spirit Dart Goblin Wizard Lightning
Dart Goblin Wizard Lightning
Lightning Fire Spirit Guards
Lightning Dart Goblin Wizard
Lightning Fire Spirit Dart Goblin Wizard
Lightning Fire Spirit Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin Wizard
Lightning Dart Goblin Wizard
Lightning
Lightning
Lightning Fire Spirit Dart Goblin Wizard
Lightning Fire Spirit Dart Goblin Wizard
Lightning
Lightning Wizard
Lightning
Lightning
Fire Spirit Wizard
Dart Goblin Wizard Lightning
Lightning Wizard
Lightning Dart Goblin
Lightning Fire Spirit Dart Goblin Wizard
Lightning Dart Goblin Wizard Guards
Lightning
Lightning Dart Goblin Wizard
Lightning
Wizard Lightning
Lightning Fire Spirit Dart Goblin Guards
Lightning Fire Spirit Dart Goblin Wizard
Lightning Dart Goblin Wizard
Dart Goblin Wizard Lightning
Lightning
Dart Goblin
Dart Goblin Guards Lightning
Dart Goblin Lightning
Lightning Dart Goblin

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