My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Executioner Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Cannon Cart Giant Skeleton
Giant Snowball
Royal Hogs
Zap
Royal Hogs Cannon Cart
Barbarian Barrel
Wizard Royal Hogs Executioner Cannon Cart Giant Skeleton
The Log
Royal Hogs Cannon Cart Giant Skeleton
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Wizard Royal Hogs Bowler Executioner Cannon Cart Giant Skeleton
Fireball
Wizard Royal Hogs Bowler Executioner Cannon Cart
Poison
Wizard Royal Hogs Executioner
Lightning
Wizard Bowler Executioner Cannon Cart
Rocket
Wizard Royal Hogs Bowler Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Earthquake Wizard Royal Hogs Bowler Executioner Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Earthquake Wizard Royal Hogs

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Royal Hogs Giant Skeleton The Log
Wizard
Royal Hogs Giant Skeleton
Royal Hogs
Earthquake Wizard Bowler Executioner The Log
Bowler
Royal Hogs Executioner The Log
Executioner
Royal Hogs Bowler The Log
Cannon Cart
The Log
Giant Skeleton
Earthquake Wizard The Log
The Log
Cannon Cart Earthquake Royal Hogs Bowler Executioner Giant Skeleton

Defense Synergies 1 9

Earthquake
The Log
Wizard
Cannon Cart Giant Skeleton The Log
Royal Hogs
Bowler
The Log
Executioner
Cannon Cart Giant Skeleton The Log
Cannon Cart
Wizard Executioner Giant Skeleton
Giant Skeleton
Wizard Executioner Cannon Cart The Log
The Log
Bowler Earthquake Wizard Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Cannon Cart Wizard Executioner The Log
Executioner Cannon Cart The Log
Bowler Executioner Cannon Cart Giant Skeleton
Bowler Cannon Cart
Earthquake Bowler Giant Skeleton The Log
Bowler The Log Earthquake Executioner Cannon Cart
Wizard Executioner
Earthquake Bowler Cannon Cart Giant Skeleton The Log
Bowler Cannon Cart Giant Skeleton
Executioner Earthquake Wizard Bowler Cannon Cart Giant Skeleton The Log
Executioner Wizard
Bowler Earthquake Wizard Cannon Cart Giant Skeleton The Log
Wizard Bowler Executioner Earthquake Cannon Cart The Log
Cannon Cart
Bowler The Log
Wizard Bowler Executioner Cannon Cart
Wizard Bowler Executioner Cannon Cart The Log
Earthquake Wizard Executioner The Log Bowler Cannon Cart Giant Skeleton
Cannon Cart
Wizard Bowler Earthquake Executioner Cannon Cart Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Cannon Cart Giant Skeleton
Wizard Bowler Executioner Cannon Cart The Log
Giant Skeleton Bowler Cannon Cart The Log
Bowler Giant Skeleton Cannon Cart The Log
Giant Skeleton Bowler Executioner Cannon Cart
Wizard Executioner
Bowler Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Giant Skeleton Cannon Cart The Log
Bowler Cannon Cart Giant Skeleton
Bowler Giant Skeleton The Log
Bowler Cannon Cart Giant Skeleton Wizard Executioner
Wizard Bowler Executioner Cannon Cart
Bowler Executioner Cannon Cart Giant Skeleton The Log
Bowler Executioner Earthquake Wizard Cannon Cart Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton The Log
Bowler Executioner The Log
Earthquake Cannon Cart Giant Skeleton The Log
Earthquake Cannon Cart Giant Skeleton The Log
Wizard Executioner Earthquake Bowler The Log
Wizard Executioner
Earthquake Wizard Bowler Executioner The Log
Earthquake The Log Wizard Bowler Executioner
The Log Wizard
Bowler
Earthquake Wizard Bowler Cannon Cart The Log
Wizard Executioner
Earthquake Bowler Executioner Cannon Cart The Log
Earthquake Cannon Cart
Earthquake Cannon Cart The Log
Earthquake Wizard Bowler Executioner Cannon Cart The Log
Earthquake Wizard Bowler Executioner Cannon Cart The Log
Earthquake
Earthquake Wizard Bowler Executioner The Log
Earthquake Wizard Bowler The Log
Earthquake Bowler Giant Skeleton The Log
Wizard
Bowler The Log
Earthquake Cannon Cart The Log
Earthquake The Log Wizard Bowler Executioner
The Log Earthquake Wizard Bowler Executioner
Wizard Bowler The Log
The Log
Wizard Executioner
Wizard
Bowler
Earthquake Wizard The Log
Giant Skeleton
Earthquake Wizard Bowler The Log
Earthquake Cannon Cart
Wizard Executioner
The Log
Wizard Bowler Executioner Cannon Cart
The Log Earthquake Wizard Bowler Executioner
Giant Skeleton
Executioner Cannon Cart
Bowler Giant Skeleton The Log
Executioner
Bowler Executioner Cannon Cart Giant Skeleton The Log

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