My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Zappies Balloon Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Flying Machine Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Flying Machine Zappies Balloon Inferno Dragon
Zap
Flying Machine Zappies Balloon Inferno Dragon
Barbarian Barrel
Zappies
The Log
Mini P.E.K.K.A Zappies
Earthquake
Zappies
Arrows
Flying Machine Zappies
Royal Delivery
Mini P.E.K.K.A Flying Machine Zappies Balloon Inferno Dragon
Fireball
Flying Machine Zappies Balloon Inferno Dragon
Poison
Flying Machine Zappies Balloon
Lightning
Ice Golem Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Poison Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Mini P.E.K.K.A Flying Machine Zappies Poison Inferno Dragon Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Mini P.E.K.K.A Flying Machine Zappies

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Balloon Mini P.E.K.K.A Flying Machine Zappies
Mini P.E.K.K.A
Ice Golem Electro Giant
Flying Machine
Ice Golem Zappies Balloon
Zappies
Ice Golem Flying Machine Balloon
Poison
Balloon
Balloon
Ice Golem Flying Machine Zappies Poison
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 9

Ice Golem
Mini P.E.K.K.A Flying Machine Zappies Poison Inferno Dragon
Mini P.E.K.K.A
Ice Golem Electro Giant
Flying Machine
Ice Golem Zappies
Zappies
Ice Golem Flying Machine Electro Giant
Poison
Ice Golem
Balloon
Electro Giant
Mini P.E.K.K.A Zappies Inferno Dragon
Inferno Dragon
Ice Golem Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Flying Machine Zappies
Mini P.E.K.K.A Inferno Dragon Flying Machine Zappies
Mini P.E.K.K.A Zappies Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Zappies
Mini P.E.K.K.A Poison
Flying Machine Zappies
Inferno Dragon Flying Machine Zappies Poison
Ice Golem Flying Machine Poison Electro Giant
Mini P.E.K.K.A Zappies Inferno Dragon
Ice Golem Mini P.E.K.K.A Zappies
Poison Ice Golem Flying Machine Zappies Electro Giant
Inferno Dragon Flying Machine Zappies Poison
Mini P.E.K.K.A Flying Machine Zappies
Mini P.E.K.K.A Zappies Poison
Mini P.E.K.K.A Inferno Dragon Zappies
Mini P.E.K.K.A Zappies Electro Giant Inferno Dragon
Mini P.E.K.K.A Zappies Poison
Flying Machine Zappies
Poison Ice Golem Flying Machine Zappies Inferno Dragon
Mini P.E.K.K.A Zappies Inferno Dragon
Mini P.E.K.K.A Flying Machine Zappies Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Zappies Electro Giant
Poison Ice Golem Mini P.E.K.K.A Flying Machine Inferno Dragon
Zappies Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Ice Golem Zappies
Mini P.E.K.K.A Zappies Inferno Dragon
Poison Electro Giant Ice Golem Flying Machine Zappies
Mini P.E.K.K.A Ice Golem Flying Machine Zappies
Mini P.E.K.K.A Zappies Inferno Dragon
Ice Golem Mini P.E.K.K.A Flying Machine Zappies Poison Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Flying Machine Zappies
Poison Electro Giant
Mini P.E.K.K.A Ice Golem Zappies
Flying Machine Zappies Electro Giant
Zappies Electro Giant Ice Golem Mini P.E.K.K.A Flying Machine Poison Inferno Dragon
Poison Ice Golem Mini P.E.K.K.A Flying Machine Zappies Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Flying Machine
Poison Flying Machine
Flying Machine Poison
Ice Golem Flying Machine Poison
Poison
Poison Electro Giant Ice Golem Flying Machine
Flying Machine Poison
Poison Ice Golem Flying Machine
Poison Flying Machine
Mini P.E.K.K.A Poison
Poison Flying Machine
Poison Flying Machine
Flying Machine Poison Ice Golem
Flying Machine Poison
Ice Golem Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Poison
Flying Machine Poison Electro Giant
Poison
Poison
Flying Machine Poison
Ice Golem Poison Electro Giant
Inferno Dragon
Poison Flying Machine
Flying Machine Poison
Poison
Poison Ice Golem Flying Machine Electro Giant
Flying Machine Zappies Poison Electro Giant
Mini P.E.K.K.A
Poison
Zappies Poison
Poison
Flying Machine Zappies
Poison Flying Machine Zappies
Poison Mini P.E.K.K.A Flying Machine
Ice Golem Flying Machine Poison
Poison Electro Giant
Flying Machine
Electro Giant Flying Machine Zappies Poison
Flying Machine Zappies Poison
Poison Flying Machine Electro Giant

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