My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Electro Giant Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Sparky
Giant Snowball
Bats Minions Witch
Zap
Bats Minions Witch Sparky
Barbarian Barrel
Valkyrie Witch Magic Archer Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Bats Minions Witch
Royal Delivery
Bats Minions Valkyrie Witch Magic Archer Sparky
Fireball
Minions Witch Magic Archer Sparky
Poison
Bats Minions Witch Magic Archer Sparky
Lightning
Valkyrie Witch Magic Archer Sparky
Rocket
Valkyrie Witch Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Giant The Log Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Minions Valkyrie Magic Archer Witch Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Minions Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Minions Sparky
Minions
Bats Valkyrie Sparky
Valkyrie
Bats Minions Witch Magic Archer Sparky
Witch
Valkyrie
Electro Giant
Sparky
The Log
Magic Archer Sparky
Magic Archer
Valkyrie The Log
Sparky
Bats Minions Valkyrie Electro Giant The Log

Defense Synergies 1 12

Bats
Minions Valkyrie The Log Sparky
Minions
Valkyrie Bats The Log
Valkyrie
Minions Bats Witch The Log Magic Archer Sparky
Witch
Valkyrie The Log
Electro Giant
The Log
Bats Minions Valkyrie Witch Magic Archer Sparky
Magic Archer
Valkyrie The Log
Sparky
Bats Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log Magic Archer Sparky
Sparky Bats Minions Valkyrie Witch The Log
Witch Sparky Bats Minions Valkyrie
Witch Sparky Bats Minions Valkyrie
Valkyrie The Log Sparky
The Log Bats Minions Valkyrie Magic Archer
Bats Minions Witch Magic Archer
Valkyrie Electro Giant The Log Magic Archer Sparky
Witch Sparky Minions
Valkyrie Sparky
Bats Minions Valkyrie Witch Electro Giant The Log Magic Archer
Minions Bats Witch Magic Archer
Sparky Bats Minions Valkyrie Witch The Log
Valkyrie Sparky Bats Minions Witch The Log Magic Archer
Sparky
Electro Giant The Log Sparky
Sparky Bats Minions Valkyrie Witch
Bats Minions Valkyrie Witch The Log Magic Archer
Valkyrie Witch The Log Bats Minions Magic Archer
Sparky
Valkyrie Bats Minions Witch Electro Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Giant Sparky
Valkyrie The Log Magic Archer
Bats Minions Valkyrie Witch The Log Sparky
Valkyrie Bats The Log Sparky
Valkyrie Witch Sparky
Electro Giant Bats Minions Witch Magic Archer
Sparky Bats Minions Valkyrie Witch
Valkyrie Sparky
Bats Minions Valkyrie Witch The Log Magic Archer Sparky
Witch Sparky
Bats Minions Valkyrie Witch Sparky
Valkyrie Electro Giant The Log
Valkyrie Witch Sparky
Valkyrie Witch Electro Giant Magic Archer Sparky
Witch Electro Giant Sparky Bats Minions Valkyrie The Log Magic Archer
Bats Minions Valkyrie Witch Electro Giant The Log Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log Sparky
The Log Magic Archer
The Log Magic Archer Sparky
Valkyrie The Log Sparky
Valkyrie The Log Magic Archer Sparky
Electro Giant Bats Minions Witch Magic Archer
Witch The Log Magic Archer Sparky
The Log Magic Archer
The Log
Bats Minions Sparky
Valkyrie The Log Magic Archer Sparky
Magic Archer
The Log Magic Archer Sparky
Minions Magic Archer
The Log Magic Archer Sparky
Witch The Log Magic Archer Sparky
Magic Archer The Log Sparky
Sparky
Bats Minions Sparky
The Log Magic Archer Sparky
Valkyrie Witch Electro Giant The Log Magic Archer
Minions The Log Magic Archer Sparky
The Log Sparky
The Log
Electro Giant The Log Valkyrie Witch Magic Archer Sparky
Witch
The Log Witch Magic Archer Sparky
Witch The Log Magic Archer Sparky
The Log Magic Archer Sparky
Bats Witch Electro Giant Magic Archer Sparky
Bats Minions Witch Electro Giant
Sparky
The Log Magic Archer Sparky
Magic Archer Sparky
Sparky
The Log Magic Archer Sparky
Bats Minions Witch Magic Archer
Witch Magic Archer
The Log
Valkyrie Magic Archer Sparky
The Log Magic Archer
Electro Giant Sparky
Sparky
Electro Giant Bats Minions Witch The Log Magic Archer Sparky
Bats Witch Magic Archer
Witch Electro Giant The Log Magic Archer Sparky

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