My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Dark Prince Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Dark Prince Balloon
Giant Snowball
Bomber Goblin Gang Hog Rider Balloon
Zap
Bomber Goblin Gang Dark Prince Balloon
Barbarian Barrel
Bomber Goblin Gang Wizard Dark Prince
The Log
Bomber Goblin Gang Hog Rider Dark Prince
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Hog Rider Wizard Dark Prince Balloon P.E.K.K.A
Fireball
Bomber Goblin Gang Hog Rider Wizard Balloon
Poison
Bomber Goblin Gang Wizard Balloon
Lightning
Wizard Dark Prince Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Fireball Hog Rider Dark Prince Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Fireball Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Dark Prince P.E.K.K.A
Goblin Gang
Hog Rider Dark Prince Balloon P.E.K.K.A
Fireball
Hog Rider Dark Prince
Hog Rider
Goblin Gang Fireball Bomber Wizard Dark Prince Balloon
Wizard
Hog Rider Dark Prince Balloon P.E.K.K.A
Dark Prince
Bomber Goblin Gang Fireball Hog Rider Wizard Balloon
Balloon
Goblin Gang Hog Rider Wizard Dark Prince
P.E.K.K.A
Bomber Goblin Gang Wizard

Defense Synergies 0 7

Bomber
Dark Prince P.E.K.K.A
Goblin Gang
Dark Prince P.E.K.K.A
Fireball
Dark Prince
Hog Rider
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Bomber Goblin Gang Fireball Wizard
Balloon
P.E.K.K.A
Bomber Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
P.E.K.K.A Bomber Goblin Gang Dark Prince
Goblin Gang P.E.K.K.A Bomber Dark Prince
P.E.K.K.A Bomber Goblin Gang Dark Prince
Bomber Fireball Dark Prince P.E.K.K.A
Goblin Gang Fireball Bomber Dark Prince
Goblin Gang Fireball Wizard
Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Bomber Dark Prince
Goblin Gang Bomber Fireball Wizard Dark Prince
Goblin Gang Fireball Wizard
P.E.K.K.A Bomber Goblin Gang Fireball Wizard Dark Prince
Bomber Fireball Wizard Goblin Gang Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Wizard Bomber Goblin Gang Fireball Dark Prince P.E.K.K.A
Fireball Bomber Goblin Gang Wizard Dark Prince
Wizard Bomber Fireball Dark Prince
P.E.K.K.A
Bomber Goblin Gang Wizard Dark Prince Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Dark Prince P.E.K.K.A
Fireball Bomber Goblin Gang Wizard
Goblin Gang P.E.K.K.A Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Dark Prince
Fireball Wizard Goblin Gang
Goblin Gang Dark Prince P.E.K.K.A Fireball
P.E.K.K.A Dark Prince
P.E.K.K.A Fireball Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
P.E.K.K.A Fireball Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Bomber Fireball
Goblin Gang Bomber Fireball Dark Prince P.E.K.K.A
Bomber Fireball Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball Dark Prince
Bomber Fireball Wizard Dark Prince
Fireball Wizard
Bomber Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard Dark Prince
Fireball Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Fireball Wizard Dark Prince
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard Dark Prince
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Goblin Gang Fireball Dark Prince
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard Dark Prince
Bomber Fireball Wizard
Fireball
Dark Prince P.E.K.K.A
Goblin Gang Fireball
Fireball
Fireball Dark Prince

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