My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Musketeer Hog Rider
Zap
Archers Cannon
Barbarian Barrel
Electro Spirit Archers Cannon Musketeer
The Log
Electro Spirit Archers Cannon Musketeer Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Musketeer Hog Rider
Fireball
Archers Cannon Musketeer Hog Rider
Poison
Archers Cannon Musketeer
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Ice Golem Archers Cannon Earthquake Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Giant Snowball Ice Golem Archers

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Hog Rider
Giant Snowball
Earthquake Hog Rider Electro Spirit Archers Ice Golem Musketeer
Archers
Ice Golem Giant Snowball Hog Rider
Cannon
Ice Golem
Archers Musketeer Hog Rider Giant Snowball
Earthquake
Giant Snowball Hog Rider
Musketeer
Ice Golem Hog Rider Giant Snowball
Hog Rider
Giant Snowball Ice Golem Earthquake Musketeer Electro Spirit Archers

Defense Synergies 4 9

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Archers Cannon Ice Golem Earthquake Musketeer
Archers
Ice Golem Giant Snowball Cannon
Cannon
Ice Golem Musketeer Giant Snowball Archers Earthquake
Ice Golem
Archers Cannon Musketeer Giant Snowball Earthquake
Earthquake
Giant Snowball Cannon Ice Golem
Musketeer
Cannon Ice Golem Giant Snowball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Ice Golem Musketeer
Cannon Musketeer
Cannon Giant Snowball Archers Musketeer
Cannon Musketeer
Earthquake
Electro Spirit Giant Snowball Archers Cannon Earthquake Musketeer
Giant Snowball Musketeer Electro Spirit Archers Cannon
Earthquake Electro Spirit Cannon Ice Golem Musketeer
Cannon Musketeer
Giant Snowball Archers Cannon Ice Golem Musketeer
Archers Electro Spirit Giant Snowball Cannon Ice Golem Earthquake Musketeer
Musketeer Giant Snowball Archers
Cannon Giant Snowball Earthquake Musketeer
Electro Spirit Giant Snowball Cannon Earthquake
Cannon
Giant Snowball Cannon
Cannon Musketeer
Cannon Electro Spirit Giant Snowball Archers Musketeer
Giant Snowball Earthquake Electro Spirit Archers Cannon Ice Golem Musketeer
Cannon Musketeer
Electro Spirit Giant Snowball Archers Cannon Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Ice Golem
Giant Snowball Archers Ice Golem Musketeer
Ice Golem Musketeer
Ice Golem Musketeer
Cannon Musketeer
Electro Spirit Giant Snowball Archers Ice Golem Musketeer
Archers Ice Golem Musketeer
Electro Spirit Giant Snowball Ice Golem
Cannon Musketeer
Musketeer
Giant Snowball
Cannon Ice Golem
Archers Cannon Musketeer
Electro Spirit Archers Ice Golem Musketeer
Electro Spirit Giant Snowball Archers Cannon Ice Golem Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Musketeer
Giant Snowball Musketeer
Earthquake
Earthquake Ice Golem Musketeer
Giant Snowball Earthquake
Electro Spirit Giant Snowball Ice Golem Musketeer
Archers Earthquake Musketeer
Earthquake Giant Snowball Ice Golem
Giant Snowball
Giant Snowball Musketeer
Earthquake Musketeer
Giant Snowball Archers Musketeer
Earthquake Giant Snowball Ice Golem Musketeer
Earthquake Musketeer
Earthquake Giant Snowball Ice Golem Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Musketeer
Giant Snowball Earthquake
Giant Snowball Archers Earthquake Musketeer
Giant Snowball Earthquake
Earthquake Musketeer
Giant Snowball
Musketeer
Earthquake Giant Snowball Musketeer
Giant Snowball Ice Golem Earthquake Electro Spirit
Giant Snowball Earthquake Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Archers Ice Golem Musketeer
Electro Spirit Giant Snowball Musketeer
Giant Snowball
Giant Snowball Earthquake Musketeer
Electro Spirit Giant Snowball
Giant Snowball Earthquake
Earthquake Electro Spirit Archers Musketeer
Giant Snowball Archers Musketeer
Musketeer
Giant Snowball Ice Golem Earthquake Musketeer
Giant Snowball
Musketeer
Electro Spirit Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer

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