My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Heal Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Bandit
Giant Snowball
Fire Spirit Musketeer Goblin Drill
Zap
Fire Spirit Goblin Drill Bandit
Barbarian Barrel
Fire Spirit Knight Heal Spirit Musketeer Goblin Drill Bandit
The Log
Fire Spirit Heal Spirit Musketeer Goblin Drill Bandit
Earthquake
Goblin Drill
Arrows
Fire Spirit Heal Spirit Goblin Drill
Royal Delivery
Fire Spirit Knight Heal Spirit Musketeer Goblin Drill Bowler Bandit
Fireball
Musketeer Goblin Drill Bowler Bandit
Poison
Musketeer Goblin Drill
Lightning
Knight Musketeer Bowler Bandit
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Heal Spirit Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Knight Earthquake Bandit Musketeer Goblin Drill Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Knight Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Knight Bowler Bandit
Knight
Musketeer Fire Spirit Heal Spirit Earthquake Goblin Drill
Heal Spirit
Knight Musketeer Goblin Drill Bowler Bandit
Earthquake
Knight
Musketeer
Knight Heal Spirit Bowler Bandit
Goblin Drill
Fire Spirit Knight Heal Spirit Bandit
Bowler
Fire Spirit Heal Spirit Musketeer
Bandit
Fire Spirit Heal Spirit Musketeer Goblin Drill

Defense Synergies 2 7

Fire Spirit
Knight Goblin Drill
Knight
Fire Spirit Musketeer Earthquake Bowler
Heal Spirit
Earthquake
Knight
Musketeer
Knight Goblin Drill Bowler Bandit
Goblin Drill
Fire Spirit Musketeer
Bowler
Knight Musketeer Bandit
Bandit
Musketeer Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Knight Musketeer
Knight Musketeer Goblin Drill Bandit
Bowler Fire Spirit Knight Musketeer Goblin Drill Bandit
Knight Musketeer Goblin Drill Bowler Bandit
Earthquake Bowler
Bowler Fire Spirit Earthquake Musketeer Bandit
Musketeer Fire Spirit
Earthquake Bowler Musketeer Bandit
Musketeer Goblin Drill
Knight Fire Spirit Musketeer Bowler Bandit
Knight Earthquake Musketeer Goblin Drill Bowler Bandit
Musketeer
Goblin Drill Bowler Fire Spirit Knight Earthquake Musketeer Bandit
Fire Spirit Bowler Earthquake Goblin Drill
Knight Goblin Drill Bandit
Goblin Drill Bowler Bandit
Knight Musketeer Goblin Drill Bowler
Fire Spirit Knight Musketeer Goblin Drill Bowler Bandit
Earthquake Goblin Drill Fire Spirit Knight Musketeer Bowler Bandit
Musketeer Goblin Drill
Bowler Fire Spirit Knight Earthquake Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Bandit
Bandit Knight Musketeer Bowler
Bandit Knight Musketeer Bowler
Bowler Knight Musketeer Bandit
Knight Musketeer Goblin Drill Bowler Bandit
Fire Spirit Musketeer
Knight Musketeer Bowler Bandit
Knight
Knight Bandit
Musketeer Goblin Drill
Knight Musketeer Bowler
Bowler
Bowler Knight Bandit
Musketeer Bowler
Knight Musketeer Goblin Drill Bowler
Bowler Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Musketeer Goblin Drill Bandit
Musketeer Bowler Bandit
Earthquake Goblin Drill Bandit
Earthquake Knight Musketeer
Fire Spirit Earthquake Bowler
Fire Spirit Musketeer
Fire Spirit Earthquake Musketeer Bowler
Earthquake Fire Spirit Bowler
Bandit
Fire Spirit Musketeer Bowler
Knight Earthquake Musketeer Bowler Bandit
Fire Spirit Musketeer
Earthquake Fire Spirit Knight Musketeer Bowler Bandit
Earthquake Musketeer Bandit
Earthquake Musketeer
Earthquake Musketeer Goblin Drill Bowler Bandit
Earthquake Musketeer Bowler Bandit
Earthquake
Fire Spirit Earthquake Musketeer Bowler Bandit
Fire Spirit Earthquake Bowler
Earthquake Musketeer Bowler
Musketeer Bowler
Earthquake Musketeer Goblin Drill
Earthquake Fire Spirit Bowler
Earthquake Musketeer Bowler Bandit
Musketeer Bowler Bandit
Musketeer Bandit
Fire Spirit Musketeer
Musketeer
Bowler
Earthquake Musketeer Bandit
Earthquake Bowler
Earthquake Fire Spirit Musketeer Bandit
Fire Spirit Musketeer
Knight Musketeer Bowler
Earthquake Musketeer Bowler
Musketeer
Musketeer Bowler
Musketeer
Musketeer Bowler Bandit

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