My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Sparky
The Log
Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wizard Skeleton Army Sparky
Fireball
Wizard Skeleton Army Sparky
Poison
Bats Wizard Skeleton Army Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tornado Mini P.E.K.K.A Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Tornado

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A Sparky
Zap
Giant Tornado Sparky Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Sparky Bats Zap Wizard Tornado
Giant
Bats Zap Mini P.E.K.K.A Sparky Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Giant Sparky
Skeleton Army
Sparky
Tornado
Zap Wizard Sparky Mini P.E.K.K.A Giant
Sparky
Zap Mini P.E.K.K.A Giant Tornado Bats Wizard Skeleton Army

Defense Synergies 3 12

Bats
Zap Mini P.E.K.K.A Sparky
Zap
Mini P.E.K.K.A Bats Skeleton Army Tornado Sparky
Mini P.E.K.K.A
Zap Bats Wizard Skeleton Army Tornado
Giant
Wizard
Tornado Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Wizard Sparky
Tornado
Wizard Sparky Zap Mini P.E.K.K.A Sparky
Sparky
Tornado Bats Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Mini P.E.K.K.A Skeleton Army Sparky Bats Zap
Mini P.E.K.K.A Skeleton Army Tornado Sparky Bats
Mini P.E.K.K.A Skeleton Army Sparky Bats
Mini P.E.K.K.A Skeleton Army Tornado Sparky
Skeleton Army Tornado Bats Zap
Bats Tornado Zap Wizard
Zap Sparky
Mini P.E.K.K.A Sparky Skeleton Army Tornado
Skeleton Army Tornado Mini P.E.K.K.A Sparky
Bats Skeleton Army Zap Wizard Tornado
Bats Zap Wizard Tornado
Mini P.E.K.K.A Skeleton Army Sparky Bats Zap Wizard
Wizard Skeleton Army Sparky Bats Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Skeleton Army Sparky
Skeleton Army Tornado Zap Mini P.E.K.K.A Sparky
Wizard Sparky Bats Mini P.E.K.K.A Skeleton Army Tornado
Bats Zap Wizard Skeleton Army Tornado
Zap Wizard Tornado Bats
Mini P.E.K.K.A Sparky Tornado
Wizard Skeleton Army Bats Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Sparky
Zap Mini P.E.K.K.A Wizard
Skeleton Army Bats Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Skeleton Army Bats Zap Tornado Sparky
Mini P.E.K.K.A Skeleton Army Sparky
Wizard Bats Zap Tornado
Mini P.E.K.K.A Skeleton Army Sparky Bats
Mini P.E.K.K.A Skeleton Army Sparky
Zap Bats Mini P.E.K.K.A Skeleton Army Tornado Sparky
Skeleton Army Sparky
Bats Mini P.E.K.K.A Sparky
Skeleton Army Zap Tornado
Mini P.E.K.K.A Skeleton Army Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Sparky Bats Zap Mini P.E.K.K.A Tornado
Bats Zap Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado
Sparky
Sparky
Wizard Zap Sparky
Wizard Bats Zap Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Bats Mini P.E.K.K.A Tornado Sparky
Zap Wizard Tornado Sparky
Zap Wizard Tornado
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Tornado Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard Sparky
Zap Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Sparky
Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Bats Zap Wizard Tornado Sparky
Zap Bats Wizard
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Bats Skeleton Army
Zap Wizard Tornado
Mini P.E.K.K.A Wizard Sparky
Zap Wizard
Zap Tornado Sparky
Sparky
Zap Bats Tornado Sparky
Bats Zap Tornado
Zap Tornado Sparky

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