My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Sparky
Giant Snowball
Bats Goblin Gang Princess
Zap
Bats Goblin Gang Princess Sparky
Barbarian Barrel
Goblin Gang Princess Sparky
The Log
Goblin Gang Mini P.E.K.K.A Princess Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Princess Sparky
Fireball
Goblin Gang Princess Sparky
Poison
Bats Goblin Gang Princess Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Princess Mini P.E.K.K.A Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A Sparky
Zap
Arrows Giant Sparky Bats Mini P.E.K.K.A Princess
Arrows
Zap Giant Sparky Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant Princess Sparky
Mini P.E.K.K.A
Giant Sparky Bats Zap Arrows Goblin Gang Princess
Giant
Bats Zap Arrows Mini P.E.K.K.A Sparky Goblin Gang Princess
Princess
Zap Goblin Gang Mini P.E.K.K.A Giant Sparky
Sparky
Zap Arrows Mini P.E.K.K.A Giant Bats Goblin Gang Princess

Defense Synergies 1 13

Bats
Zap Mini P.E.K.K.A Sparky
Zap
Mini P.E.K.K.A Bats Arrows Goblin Gang Princess Sparky
Arrows
Zap Mini P.E.K.K.A Sparky
Goblin Gang
Zap Mini P.E.K.K.A Princess Sparky
Mini P.E.K.K.A
Zap Bats Arrows Goblin Gang Princess
Giant
Princess
Zap Goblin Gang Mini P.E.K.K.A
Sparky
Bats Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Mini P.E.K.K.A Sparky Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky Bats Goblin Gang
Arrows Mini P.E.K.K.A Princess Sparky
Arrows Goblin Gang Bats Zap
Bats Zap Arrows Goblin Gang Princess
Zap Arrows Sparky
Mini P.E.K.K.A Sparky Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Sparky
Bats Goblin Gang Zap Arrows Princess
Arrows Bats Zap Goblin Gang Princess
Mini P.E.K.K.A Sparky Bats Zap Goblin Gang
Sparky Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Princess
Mini P.E.K.K.A Sparky Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A Sparky
Sparky Bats Arrows Goblin Gang Mini P.E.K.K.A
Arrows Bats Zap Goblin Gang
Zap Arrows Bats Princess
Mini P.E.K.K.A Sparky
Goblin Gang Bats Arrows Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Sparky
Zap Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Zap Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Bats Zap Sparky
Goblin Gang Mini P.E.K.K.A Sparky
Arrows Bats Zap Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky
Zap Bats Mini P.E.K.K.A Sparky
Goblin Gang Sparky
Bats Mini P.E.K.K.A Sparky
Zap Arrows
Mini P.E.K.K.A Goblin Gang Sparky
Princess Sparky
Goblin Gang Sparky Bats Zap Mini P.E.K.K.A
Bats Arrows Zap Mini P.E.K.K.A Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Sparky
Arrows Zap Princess
Arrows Sparky
Arrows Sparky
Zap Arrows Sparky
Arrows Bats Zap Princess
Arrows Princess Sparky
Arrows Zap Princess
Arrows Zap
Bats Goblin Gang Mini P.E.K.K.A Sparky
Zap Arrows Princess Sparky
Zap Arrows Princess
Princess Sparky
Arrows Princess
Princess Zap Arrows Sparky
Zap Arrows Princess Sparky
Arrows Princess Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Princess Sparky
Zap Arrows Princess
Sparky
Arrows Princess
Sparky
Zap Arrows
Zap Arrows Princess Sparky
Arrows Zap Princess Sparky
Zap Arrows Princess Sparky
Zap Arrows Sparky
Bats Zap Arrows Princess Sparky
Zap Bats
Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows Princess Sparky
Sparky
Arrows Princess Sparky
Zap Bats Goblin Gang Princess
Zap Arrows Princess
Arrows
Goblin Gang Mini P.E.K.K.A Princess Sparky
Arrows Zap Princess
Zap Arrows Sparky
Sparky
Zap Bats Goblin Gang Princess Sparky
Bats Zap Princess
Zap Princess Sparky

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