My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Army Baby Dragon
Zap
Bats Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Army Baby Dragon Bowler P.E.K.K.A
Fireball
Goblin Gang Skeleton Army Baby Dragon Bowler
Poison
Bats Goblin Gang Skeleton Army
Lightning
Baby Dragon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Baby Dragon Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Tornado Baby Dragon Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon Bowler P.E.K.K.A
Zap
Tornado P.E.K.K.A Bats Baby Dragon Bowler
Goblin Gang
Baby Dragon Bowler P.E.K.K.A
Skeleton Army
Tornado
Zap Baby Dragon P.E.K.K.A Bowler
Baby Dragon
Tornado Bats Zap Goblin Gang Bowler P.E.K.K.A
Bowler
Bats Zap Goblin Gang Tornado Baby Dragon
P.E.K.K.A
Zap Tornado Bats Goblin Gang Baby Dragon

Defense Synergies 2 15

Bats
Zap Baby Dragon Bowler P.E.K.K.A
Zap
Bats Goblin Gang Skeleton Army Tornado Baby Dragon Bowler P.E.K.K.A
Goblin Gang
Zap Skeleton Army P.E.K.K.A
Skeleton Army
Zap Goblin Gang
Tornado
Bowler P.E.K.K.A Zap Baby Dragon
Baby Dragon
Bats Zap Tornado Bowler P.E.K.K.A
Bowler
Tornado Bats Zap Baby Dragon
P.E.K.K.A
Tornado Bats Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Baby Dragon
Skeleton Army P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang Skeleton Army Tornado Bowler P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Bats Goblin Gang Bowler
Skeleton Army Tornado Bowler P.E.K.K.A
Goblin Gang Skeleton Army Tornado Bowler Bats Zap Baby Dragon
Bats Tornado Zap Goblin Gang Baby Dragon
Bowler Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Bowler
Bats Goblin Gang Skeleton Army Zap Tornado Baby Dragon Bowler
Bats Zap Goblin Gang Tornado Baby Dragon
Skeleton Army Bowler P.E.K.K.A Bats Zap Goblin Gang
Skeleton Army Bowler Bats Zap Goblin Gang Tornado Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Tornado Zap Goblin Gang Bowler P.E.K.K.A
Bats Goblin Gang Skeleton Army Tornado Bowler P.E.K.K.A
Bats Zap Goblin Gang Skeleton Army Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Bats Bowler
P.E.K.K.A Tornado
Goblin Gang Skeleton Army Bowler Bats Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Bowler P.E.K.K.A
Zap Goblin Gang Baby Dragon Bowler
Goblin Gang Skeleton Army P.E.K.K.A Bats Zap Bowler
Goblin Gang Skeleton Army Bowler P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Goblin Gang Skeleton Army Bowler
Bats Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Skeleton Army P.E.K.K.A Bats Bowler
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Skeleton Army Tornado Baby Dragon
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Bats Bowler
Skeleton Army P.E.K.K.A Zap Tornado Bowler
Skeleton Army Bowler P.E.K.K.A Goblin Gang
Skeleton Army Baby Dragon Bowler
Goblin Gang Skeleton Army Bats Zap Tornado Baby Dragon Bowler P.E.K.K.A
Bats Bowler Zap Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Bowler
Baby Dragon
Zap Baby Dragon Bowler
Bats Zap Tornado Baby Dragon
Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Bowler
Zap Tornado
Bats Goblin Gang Tornado Bowler
Zap Tornado Bowler
Zap Tornado Baby Dragon
Baby Dragon Bowler
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Bowler
Baby Dragon Bowler
Tornado
Bats
Zap Baby Dragon Bowler
Zap Tornado Baby Dragon Bowler
Baby Dragon Bowler
Tornado
Tornado Bowler
Zap Baby Dragon
Zap Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon
Bats Zap Tornado Baby Dragon
Zap Bats
Bowler
Zap
Zap
P.E.K.K.A
Bowler
Zap Bats Goblin Gang Skeleton Army
Zap Tornado Baby Dragon
Goblin Gang Baby Dragon Bowler
Zap Baby Dragon Bowler
Zap Tornado
P.E.K.K.A
Zap Bats Goblin Gang Tornado Baby Dragon Bowler
Bats Zap Tornado
Zap Tornado Baby Dragon Bowler

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