My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Electro Wizard
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Goblin Barrel Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball
Goblin Barrel Skeleton Army Witch Electro Wizard
Poison
Bats Skeleton Army Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Fireball Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel P.E.K.K.A
Fireball
The Log Electro Wizard
Goblin Barrel
Bats Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
P.E.K.K.A
P.E.K.K.A
Electro Wizard Bats Goblin Barrel Witch The Log
The Log
Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 2 10

Bats
P.E.K.K.A The Log Electro Wizard
Fireball
The Log Electro Wizard
Goblin Barrel
Skeleton Army
The Log Electro Wizard
Witch
The Log Electro Wizard
P.E.K.K.A
The Log Bats Electro Wizard
The Log
Fireball P.E.K.K.A Bats Skeleton Army Witch Electro Wizard
Electro Wizard
Bats Fireball Skeleton Army Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Skeleton Army P.E.K.K.A Bats Witch The Log Electro Wizard
Skeleton Army Witch P.E.K.K.A Bats Electro Wizard
Skeleton Army Witch P.E.K.K.A Bats Electro Wizard
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Bats Electro Wizard
Bats Electro Wizard Fireball Witch
Fireball P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Skeleton Army
Skeleton Army Electro Wizard
Bats Skeleton Army Witch Electro Wizard Fireball The Log
Bats Fireball Witch Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball Witch The Log Electro Wizard
Fireball Skeleton Army Bats Witch P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Fireball P.E.K.K.A The Log Electro Wizard
Bats Fireball Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball Bats Skeleton Army Witch The Log Electro Wizard
Witch The Log Bats Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Bats Fireball Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard The Log
Skeleton Army P.E.K.K.A Bats Witch The Log Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball The Log Electro Wizard
P.E.K.K.A Skeleton Army Witch
Fireball Bats Witch Electro Wizard
Skeleton Army P.E.K.K.A Bats Fireball Witch Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Bats Fireball Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Witch
Skeleton Army P.E.K.K.A Fireball The Log Electro Wizard
Skeleton Army P.E.K.K.A Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Bats Fireball P.E.K.K.A The Log
Bats Fireball Witch P.E.K.K.A The Log Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Bats
Fireball The Log Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Bats Fireball Witch Electro Wizard
Electro Wizard Bats Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Bats Fireball Skeleton Army Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
P.E.K.K.A
Bats Fireball Witch The Log Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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