My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Elixir Collector Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Guards Inferno Dragon
Giant Snowball
Battle Ram Flying Machine Goblin Barrel Guards Inferno Dragon
Zap
Battle Ram Flying Machine Goblin Barrel Guards Inferno Dragon
Barbarian Barrel
Battle Ram Goblin Barrel Guards
The Log
Battle Ram Goblin Barrel Guards
Earthquake
Elixir Collector Goblin Barrel Guards
Arrows
Flying Machine Goblin Barrel Guards
Royal Delivery
Battle Ram Flying Machine Goblin Barrel Guards Inferno Dragon
Fireball
Battle Ram Flying Machine Elixir Collector Goblin Barrel Inferno Dragon
Poison
Flying Machine Elixir Collector Guards
Lightning
Battle Ram Elixir Collector Inferno Dragon
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Guards Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Barrel Guards Battle Ram Flying Machine Inferno Dragon Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Goblin Barrel Guards Battle Ram

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Flying Machine Barbarian Barrel Goblin Barrel
Flying Machine
Battle Ram Barbarian Barrel
Elixir Collector
Barbarian Barrel
Battle Ram Flying Machine Goblin Barrel Electro Giant
Goblin Barrel
Battle Ram Barbarian Barrel Guards
Guards
Goblin Barrel
Electro Giant
Barbarian Barrel Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 5

Battle Ram
Flying Machine
Barbarian Barrel Guards
Elixir Collector
Barbarian Barrel
Flying Machine Guards Electro Giant
Goblin Barrel
Guards
Flying Machine Barbarian Barrel
Electro Giant
Barbarian Barrel Inferno Dragon
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel
Inferno Dragon Flying Machine
Inferno Dragon
Inferno Dragon Guards
Barbarian Barrel
Barbarian Barrel Flying Machine Guards
Inferno Dragon Flying Machine
Flying Machine Barbarian Barrel Electro Giant
Inferno Dragon
Guards Barbarian Barrel
Guards Flying Machine Barbarian Barrel Electro Giant
Inferno Dragon Flying Machine
Flying Machine Guards
Barbarian Barrel Guards
Inferno Dragon
Electro Giant Inferno Dragon
Flying Machine Barbarian Barrel Guards
Barbarian Barrel Flying Machine Guards Inferno Dragon
Inferno Dragon
Flying Machine Barbarian Barrel Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Electro Giant
Flying Machine Barbarian Barrel Inferno Dragon
Guards
Guards Barbarian Barrel
Guards Inferno Dragon
Electro Giant Flying Machine
Guards Flying Machine
Inferno Dragon
Flying Machine Barbarian Barrel Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Flying Machine Guards
Guards Electro Giant
Guards
Flying Machine Electro Giant
Guards Electro Giant Flying Machine Barbarian Barrel Inferno Dragon
Flying Machine Barbarian Barrel Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Barrel Guards
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel Guards
Barbarian Barrel
Electro Giant Flying Machine
Flying Machine
Flying Machine Barbarian Barrel
Flying Machine
Guards
Flying Machine Barbarian Barrel
Flying Machine
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel
Barbarian Barrel
Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel Electro Giant
Flying Machine Barbarian Barrel
Electro Giant Barbarian Barrel
Inferno Dragon
Flying Machine Barbarian Barrel
Flying Machine
Barbarian Barrel
Flying Machine Electro Giant
Flying Machine Guards Electro Giant
Flying Machine Barbarian Barrel Guards
Flying Machine
Barbarian Barrel
Flying Machine
Flying Machine
Electro Giant
Flying Machine
Electro Giant Flying Machine Guards
Flying Machine
Flying Machine Barbarian Barrel Electro Giant

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