My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Balloon Prince
Giant Snowball
Bats Goblin Gang Barbarians Balloon
Zap
Bats Goblin Gang Balloon Prince
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians
The Log
Goblin Gang Barbarians Elite Barbarians Prince
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Elite Barbarians Balloon Prince
Fireball
Goblin Gang Barbarians Elite Barbarians Balloon
Poison
Bats Goblin Gang Barbarians Balloon
Lightning
Elite Barbarians Balloon Prince
Rocket
Barbarians Elite Barbarians Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Freeze Barbarians Balloon Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Elite Barbarians Prince
Arrows
Elite Barbarians Balloon Freeze Prince
Goblin Gang
Balloon Prince
Barbarians
Balloon
Elite Barbarians
Arrows Bats
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Goblin Gang Barbarians
Prince
Bats Arrows Goblin Gang

Defense Synergies 0 6

Bats
Freeze Prince
Arrows
Barbarians Prince
Goblin Gang
Barbarians Prince
Barbarians
Arrows Goblin Gang
Elite Barbarians
Freeze
Bats
Balloon
Prince
Bats Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Elite Barbarians Bats Goblin Gang Prince
Goblin Gang Barbarians Prince Bats Elite Barbarians Freeze
Barbarians Elite Barbarians Prince Bats Goblin Gang
Arrows Barbarians Elite Barbarians Prince
Arrows Goblin Gang Freeze Bats
Bats Arrows Goblin Gang Freeze
Arrows Barbarians
Barbarians Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Barbarians Prince
Bats Goblin Gang Barbarians Arrows Freeze
Arrows Bats Goblin Gang
Barbarians Prince Bats Goblin Gang Elite Barbarians Freeze
Bats Arrows Goblin Gang Barbarians Freeze Prince
Barbarians Elite Barbarians Goblin Gang Prince
Barbarians Goblin Gang Elite Barbarians Freeze Prince
Barbarians Bats Arrows Goblin Gang Elite Barbarians Prince
Arrows Bats Goblin Gang Barbarians Elite Barbarians Prince
Arrows Freeze Bats Barbarians
Barbarians Elite Barbarians Prince
Goblin Gang Bats Arrows Barbarians Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Elite Barbarians Prince
Arrows Goblin Gang Elite Barbarians Prince
Goblin Gang Barbarians Bats Elite Barbarians Prince
Goblin Gang Prince Bats Barbarians Elite Barbarians
Barbarians Goblin Gang Elite Barbarians Prince
Arrows Bats Goblin Gang Freeze
Goblin Gang Prince Bats Barbarians Elite Barbarians
Barbarians Elite Barbarians Prince
Freeze Bats Barbarians Elite Barbarians Prince
Goblin Gang Barbarians
Bats Barbarians Elite Barbarians Prince
Arrows Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Prince Goblin Gang
Barbarians
Goblin Gang Barbarians Elite Barbarians Bats Freeze Prince
Bats Arrows Barbarians Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze Prince
Arrows
Arrows Bats Freeze
Arrows
Arrows Freeze
Arrows
Bats Goblin Gang Elite Barbarians Prince
Arrows Prince
Arrows
Elite Barbarians
Arrows Freeze
Arrows Elite Barbarians Prince
Arrows
Arrows
Arrows Freeze
Bats
Arrows Prince
Arrows
Prince
Arrows
Prince
Arrows Barbarians
Arrows Freeze
Arrows
Arrows Prince
Arrows
Elite Barbarians Bats Arrows
Bats Freeze
Elite Barbarians
Arrows
Arrows Freeze
Prince
Arrows
Bats Goblin Gang Barbarians Freeze Prince
Arrows
Freeze
Arrows
Goblin Gang Prince
Arrows
Arrows
Elite Barbarians Prince
Bats Goblin Gang Elite Barbarians Freeze
Bats
Freeze Prince

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