My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Minion Horde Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Sparky
Giant Snowball
Bats Barbarians Minion Horde Princess
Zap
Bats Minion Horde Princess Sparky
Barbarian Barrel
Electro Spirit Barbarians Princess Sparky
The Log
Electro Spirit Barbarians Princess Sparky
Earthquake
Barbarians
Arrows
Electro Spirit Bats Minion Horde Princess
Royal Delivery
Electro Spirit Bats Barbarians Minion Horde Princess Sparky
Fireball
Barbarians Minion Horde Princess Sparky
Poison
Bats Barbarians Minion Horde Princess Sparky
Lightning
Sparky
Rocket
Barbarians Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Princess Barbarians Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Sparky
Bats
Giant Sparky
Barbarians
Minion Horde
Giant Sparky
Giant
Bats Sparky Electro Spirit Minion Horde The Log Princess
The Log
Giant Princess Sparky
Princess
Giant The Log Sparky
Sparky
Giant Electro Spirit Bats Minion Horde The Log Princess

Defense Synergies 0 8

Electro Spirit
The Log
Bats
The Log Sparky
Barbarians
Minion Horde
Minion Horde
Barbarians The Log Sparky
Giant
The Log
Electro Spirit Bats Minion Horde Princess Sparky
Princess
The Log
Sparky
Bats Minion Horde The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Sparky
Barbarians Minion Horde Sparky Bats The Log
Barbarians Minion Horde Sparky Bats
Barbarians Minion Horde Sparky Bats
Barbarians The Log Princess Sparky
The Log Electro Spirit Bats
Bats Minion Horde Electro Spirit Princess
Electro Spirit Barbarians The Log Sparky
Barbarians Minion Horde Sparky Princess
Barbarians Minion Horde Sparky
Bats Barbarians Minion Horde Electro Spirit The Log Princess
Minion Horde Bats Princess
Barbarians Minion Horde Sparky Bats The Log
Sparky Electro Spirit Bats Barbarians Minion Horde The Log Princess
Barbarians Sparky Minion Horde
Barbarians Minion Horde The Log Sparky
Barbarians Minion Horde Sparky Bats
Electro Spirit Bats Barbarians Minion Horde The Log
The Log Electro Spirit Bats Barbarians Princess
Barbarians Sparky
Electro Spirit Bats Barbarians Minion Horde The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
The Log
Barbarians Bats Minion Horde The Log Sparky
Bats Barbarians Minion Horde The Log Sparky
Barbarians Minion Horde Sparky
Electro Spirit Bats Minion Horde Princess
Sparky Bats Barbarians Minion Horde
Barbarians Minion Horde Sparky
Minion Horde Electro Spirit Bats Barbarians The Log Sparky
Barbarians Minion Horde Sparky
Bats Barbarians Minion Horde Sparky
Barbarians The Log
Barbarians Minion Horde Sparky
Barbarians Minion Horde Princess Sparky
Barbarians Sparky Electro Spirit Bats Minion Horde The Log
Bats Electro Spirit Barbarians Minion Horde The Log Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde The Log Sparky
The Log Princess
Minion Horde The Log Sparky
Barbarians The Log Sparky
Minion Horde The Log Sparky
Electro Spirit Bats Minion Horde Princess
Minion Horde The Log Princess Sparky
The Log Princess
The Log
Bats Minion Horde Sparky
Minion Horde The Log Princess Sparky
Princess
The Log Princess Sparky
Minion Horde Princess
Princess The Log Sparky
Minion Horde The Log Princess Sparky
Minion Horde The Log Princess Sparky
Sparky
Bats Minion Horde Sparky
The Log Princess Sparky
The Log Princess
Minion Horde The Log Sparky
Princess
The Log Sparky
Barbarians Minion Horde The Log
The Log Electro Spirit Princess Sparky
Minion Horde
The Log Princess Sparky
The Log Princess Sparky
The Log Sparky
Bats Minion Horde Princess Sparky
Electro Spirit Bats Minion Horde
Minion Horde Sparky
Minion Horde The Log Sparky
Electro Spirit Minion Horde Princess Sparky
Minion Horde Sparky
The Log Princess Sparky
Minion Horde Electro Spirit Bats Barbarians Princess
Princess
The Log
Minion Horde Princess Sparky
The Log Princess
Sparky
Minion Horde Sparky
Electro Spirit Bats Minion Horde The Log Princess Sparky
Bats Princess
The Log Princess Sparky

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