My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Sparky Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Ghost Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Sparky
Giant Snowball
Barbarians Goblin Barrel
Zap
Firecracker Goblin Barrel Sparky
Barbarian Barrel
Firecracker Barbarians Goblin Barrel Royal Ghost Sparky
The Log
Firecracker Barbarians Goblin Barrel Sparky
Earthquake
Firecracker Barbarians Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Barbarians Goblin Barrel Royal Ghost Sparky
Fireball
Firecracker Barbarians Goblin Barrel Sparky
Poison
Firecracker Barbarians Sparky
Lightning
Sparky Archer Queen
Rocket
Barbarians Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Royal Ghost Barbarians Archer Queen Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Sparky Mega Knight
Barbarians
Goblin Barrel
Firecracker Royal Ghost Sparky Mega Knight
The Log
Sparky Mega Knight
Royal Ghost
Goblin Barrel Mega Knight
Sparky
Firecracker Goblin Barrel The Log Archer Queen
Mega Knight
Firecracker Goblin Barrel The Log Royal Ghost Archer Queen
Archer Queen
Sparky Mega Knight

Defense Synergies 2 5

Firecracker
The Log Mega Knight
Barbarians
Goblin Barrel
The Log
Firecracker Archer Queen Royal Ghost Sparky Mega Knight
Royal Ghost
The Log Mega Knight
Sparky
The Log
Mega Knight
Firecracker The Log Royal Ghost
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Sparky
Barbarians Sparky Firecracker The Log Mega Knight
Barbarians Sparky Mega Knight
Barbarians Sparky Firecracker Mega Knight
Firecracker Barbarians The Log Sparky Mega Knight
The Log Firecracker Royal Ghost Mega Knight
Firecracker
Barbarians The Log Sparky Mega Knight
Barbarians Sparky Archer Queen
Firecracker Barbarians Royal Ghost Sparky Mega Knight
Barbarians Firecracker The Log Royal Ghost Mega Knight
Firecracker
Barbarians Sparky Mega Knight The Log
Sparky Mega Knight Firecracker Barbarians The Log Royal Ghost
Barbarians Sparky Mega Knight
Barbarians The Log Sparky Mega Knight
Barbarians Sparky Mega Knight Firecracker
Mega Knight Firecracker Barbarians The Log Royal Ghost
The Log Firecracker Barbarians Royal Ghost Mega Knight
Barbarians Sparky
Royal Ghost Mega Knight Firecracker Barbarians The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Royal Ghost Sparky
Firecracker The Log Royal Ghost Mega Knight
Barbarians Mega Knight The Log Sparky
Mega Knight Barbarians The Log Sparky
Barbarians Sparky Mega Knight
Firecracker
Sparky Barbarians
Mega Knight Barbarians Sparky
Mega Knight Firecracker Barbarians The Log Sparky
Barbarians Sparky
Mega Knight Barbarians Sparky
Mega Knight Barbarians The Log Archer Queen
Barbarians Mega Knight Sparky
Firecracker Barbarians Sparky Mega Knight
Barbarians Sparky Firecracker The Log Archer Queen
Mega Knight Firecracker Barbarians The Log Royal Ghost Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost Sparky
Firecracker The Log Royal Ghost
The Log Sparky
Firecracker Barbarians The Log Sparky
Firecracker The Log Sparky Mega Knight
Firecracker
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Sparky
Firecracker The Log Sparky
Firecracker Archer Queen
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Sparky
Sparky
Firecracker The Log Sparky Mega Knight
Firecracker The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
Barbarians The Log
Firecracker The Log Sparky Mega Knight
Firecracker The Log Royal Ghost Sparky
The Log Sparky Mega Knight
Firecracker The Log Sparky
Firecracker Sparky
Firecracker
Sparky
The Log Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker The Log Sparky
Barbarians
Firecracker Archer Queen
The Log
Firecracker Sparky Mega Knight
The Log Firecracker
Sparky Archer Queen
Firecracker Sparky Mega Knight Archer Queen
Firecracker The Log Sparky Archer Queen
Firecracker Archer Queen
Firecracker The Log Royal Ghost Sparky Mega Knight Archer Queen

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