My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Elixir Collector Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Skeleton Dragons Barbarians Electro Dragon Lumberjack
Zap
Bats
Barbarian Barrel
Barbarians Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians Elixir Collector
Arrows
Bats Skeleton Dragons
Royal Delivery
Bats Skeleton Dragons Barbarians Electro Dragon Lumberjack
Fireball
Skeleton Dragons Barbarians Elixir Collector Electro Dragon Lumberjack
Poison
Bats Skeleton Dragons Barbarians Elixir Collector Electro Dragon
Lightning
Skeleton Dragons Elixir Collector Electro Dragon Lumberjack
Rocket
Barbarians Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Earthquake Skeleton Dragons Lumberjack Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Earthquake Skeleton Dragons Lumberjack

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Dragons Golem Lumberjack
Skeleton Dragons
Golem Bats Lumberjack
Barbarians
Earthquake
Golem
Elixir Collector
Electro Dragon
Golem
Golem
Skeleton Dragons Earthquake Electro Dragon Bats Lumberjack
Lumberjack
Bats Skeleton Dragons Golem

Defense Synergies 0 7

Bats
Earthquake Lumberjack
Skeleton Dragons
Barbarians Earthquake Electro Dragon Lumberjack
Barbarians
Skeleton Dragons
Earthquake
Bats Skeleton Dragons
Elixir Collector
Electro Dragon
Skeleton Dragons Lumberjack
Golem
Lumberjack
Bats Skeleton Dragons Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Dragons Electro Dragon
Barbarians Lumberjack Bats Skeleton Dragons Electro Dragon
Barbarians Lumberjack Bats Skeleton Dragons Electro Dragon
Barbarians Lumberjack Bats Skeleton Dragons Electro Dragon
Barbarians Earthquake Lumberjack
Bats Skeleton Dragons Earthquake Electro Dragon Lumberjack
Bats Skeleton Dragons Electro Dragon
Earthquake Skeleton Dragons Barbarians Electro Dragon
Barbarians Lumberjack
Barbarians Lumberjack
Bats Skeleton Dragons Barbarians Earthquake Electro Dragon Lumberjack
Skeleton Dragons Bats Electro Dragon
Barbarians Lumberjack Bats Skeleton Dragons Earthquake Electro Dragon
Bats Skeleton Dragons Barbarians Earthquake Electro Dragon Lumberjack
Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Bats Skeleton Dragons Electro Dragon Lumberjack
Bats Skeleton Dragons Barbarians Electro Dragon Lumberjack
Earthquake Bats Skeleton Dragons Barbarians Electro Dragon Lumberjack
Barbarians Lumberjack
Skeleton Dragons Bats Barbarians Earthquake Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack
Skeleton Dragons Electro Dragon Lumberjack
Barbarians Lumberjack Bats Electro Dragon
Lumberjack Bats Barbarians
Barbarians Lumberjack
Skeleton Dragons Bats Electro Dragon
Bats Barbarians Lumberjack
Barbarians Lumberjack
Electro Dragon Bats Skeleton Dragons Barbarians
Skeleton Dragons Barbarians
Bats Barbarians Electro Dragon Lumberjack
Barbarians
Barbarians Lumberjack
Skeleton Dragons Barbarians Electro Dragon
Barbarians Electro Dragon Bats Skeleton Dragons Lumberjack
Bats Skeleton Dragons Barbarians Earthquake Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Skeleton Dragons Electro Dragon
Skeleton Dragons Electro Dragon
Earthquake Skeleton Dragons Electro Dragon
Earthquake Skeleton Dragons Barbarians
Skeleton Dragons Earthquake
Skeleton Dragons Bats Electro Dragon
Skeleton Dragons Earthquake
Earthquake Skeleton Dragons Electro Dragon
Skeleton Dragons Electro Dragon
Bats Electro Dragon Lumberjack
Skeleton Dragons Earthquake Electro Dragon
Skeleton Dragons Electro Dragon
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons Electro Dragon
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons Electro Dragon
Earthquake Skeleton Dragons Electro Dragon
Earthquake
Bats Skeleton Dragons
Skeleton Dragons Earthquake Electro Dragon
Skeleton Dragons Earthquake Electro Dragon
Skeleton Dragons Earthquake
Skeleton Dragons
Earthquake Skeleton Dragons Barbarians Electro Dragon
Earthquake Skeleton Dragons Electro Dragon
Skeleton Dragons Earthquake Electro Dragon
Skeleton Dragons Electro Dragon
Skeleton Dragons
Bats Skeleton Dragons Electro Dragon
Electro Dragon Bats Skeleton Dragons
Skeleton Dragons Earthquake Electro Dragon
Skeleton Dragons Electro Dragon
Earthquake
Earthquake Bats Barbarians Electro Dragon
Skeleton Dragons Electro Dragon
Skeleton Dragons Electro Dragon Lumberjack
Skeleton Dragons Earthquake Electro Dragon
Skeleton Dragons Electro Dragon
Electro Dragon Bats Skeleton Dragons
Bats Skeleton Dragons Electro Dragon
Electro Dragon

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