My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Wizard Balloon Prince Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Sparky
Giant Snowball
Musketeer Balloon
Zap
Balloon Prince Sparky
Barbarian Barrel
Musketeer Wizard Sparky
The Log
Musketeer Prince Sparky
Earthquake
Arrows
Royal Delivery
Musketeer Wizard Balloon Prince Sparky
Fireball
Musketeer Wizard Balloon Sparky
Poison
Musketeer Wizard Balloon Sparky
Lightning
Ice Golem Musketeer Wizard Balloon Prince Sparky
Rocket
Musketeer Wizard Balloon Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Prince Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Musketeer Wizard Balloon Prince Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Rage Musketeer Wizard

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Musketeer Balloon Prince Sparky
Musketeer
Ice Golem Balloon Prince Golem
Wizard
Rage Balloon Prince Golem Sparky
Rage
Balloon Sparky Wizard Prince
Balloon
Ice Golem Rage Musketeer Wizard Golem Sparky
Prince
Ice Golem Musketeer Wizard Rage Golem
Golem
Musketeer Wizard Balloon Prince Sparky
Sparky
Rage Ice Golem Wizard Balloon Golem

Defense Synergies 1 3

Ice Golem
Musketeer Wizard Sparky
Musketeer
Ice Golem
Wizard
Ice Golem Prince
Rage
Balloon
Prince
Wizard
Golem
Sparky
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Musketeer Wizard Sparky
Sparky Musketeer Prince
Prince Sparky Musketeer
Prince Sparky Musketeer
Prince Sparky
Musketeer
Musketeer Wizard
Ice Golem Musketeer Sparky
Sparky Musketeer Prince
Ice Golem Musketeer Prince Sparky
Ice Golem Musketeer Wizard
Musketeer Wizard
Prince Sparky Musketeer Wizard
Wizard Sparky Prince
Sparky Prince
Prince Sparky
Wizard Sparky Musketeer Prince
Musketeer Wizard Prince
Wizard Ice Golem Musketeer
Sparky Musketeer Prince
Wizard Musketeer Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Prince Sparky
Ice Golem Musketeer Wizard Prince
Ice Golem Musketeer Prince Sparky
Prince Ice Golem Musketeer Sparky
Musketeer Prince Sparky
Wizard Ice Golem Musketeer
Prince Sparky Ice Golem Musketeer
Prince Sparky
Ice Golem Prince Sparky
Musketeer Sparky
Musketeer Prince Sparky
Prince
Prince Ice Golem Wizard Sparky
Wizard Musketeer Sparky
Sparky Ice Golem Musketeer Prince
Ice Golem Musketeer Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Sparky
Musketeer
Sparky
Ice Golem Musketeer Prince Sparky
Wizard Sparky
Wizard Ice Golem Musketeer
Musketeer Wizard Sparky
Ice Golem Wizard
Wizard
Musketeer Prince Sparky
Musketeer Wizard Prince Sparky
Musketeer Wizard
Ice Golem Musketeer Sparky
Musketeer
Ice Golem Musketeer Prince Sparky
Musketeer Wizard Sparky
Musketeer Wizard Sparky
Sparky
Sparky
Musketeer Wizard Prince Sparky
Wizard
Musketeer Prince Sparky
Wizard
Musketeer Prince Sparky
Musketeer
Ice Golem Wizard Sparky
Musketeer Wizard Sparky
Musketeer Wizard Prince Sparky
Musketeer Sparky
Ice Golem Musketeer Wizard Sparky
Musketeer Wizard
Sparky
Musketeer Wizard Sparky
Sparky
Prince Sparky
Wizard Sparky
Musketeer Prince
Musketeer Wizard
Musketeer Wizard Prince Sparky
Ice Golem Musketeer Wizard
Sparky
Musketeer Prince Sparky
Musketeer Sparky
Musketeer
Musketeer Prince Sparky

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