My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Electro Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Prince Inferno Dragon
Giant Snowball
Bats Royal Hogs Inferno Dragon
Zap
Bats Royal Hogs Prince Inferno Dragon
Barbarian Barrel
Royal Hogs Electro Wizard Magic Archer
The Log
Royal Hogs Prince
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Royal Hogs Prince Electro Wizard Inferno Dragon Magic Archer
Fireball
Royal Hogs Electro Wizard Inferno Dragon Magic Archer
Poison
Bats Royal Hogs Electro Wizard Magic Archer
Lightning
Prince Electro Wizard Inferno Dragon Magic Archer
Rocket
Royal Hogs Prince Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Electro Wizard Inferno Dragon Magic Archer Royal Hogs Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Electro Wizard Inferno Dragon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Hogs Prince Inferno Dragon
Arrows
Royal Hogs Prince Mega Knight
Royal Hogs
Arrows Bats Electro Wizard Magic Archer Mega Knight
Prince
Mega Knight Bats Arrows Electro Wizard Magic Archer
Electro Wizard
Royal Hogs Prince Magic Archer Mega Knight
Inferno Dragon
Mega Knight Bats
Magic Archer
Royal Hogs Prince Electro Wizard Mega Knight
Mega Knight
Bats Prince Inferno Dragon Arrows Royal Hogs Electro Wizard Magic Archer

Defense Synergies 1 12

Bats
Prince Electro Wizard Inferno Dragon Mega Knight
Arrows
Mega Knight Prince
Royal Hogs
Prince
Bats Arrows Electro Wizard Magic Archer
Electro Wizard
Bats Prince Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Bats Electro Wizard Mega Knight
Magic Archer
Prince Electro Wizard Mega Knight
Mega Knight
Arrows Bats Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Inferno Dragon Bats Prince Electro Wizard Mega Knight
Prince Mega Knight Bats Electro Wizard Inferno Dragon
Prince Inferno Dragon Bats Electro Wizard Mega Knight
Arrows Prince Mega Knight
Arrows Bats Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Inferno Dragon Arrows Magic Archer
Arrows Electro Wizard Magic Archer Mega Knight
Inferno Dragon Prince
Prince Electro Wizard Mega Knight
Bats Electro Wizard Arrows Magic Archer Mega Knight
Arrows Inferno Dragon Bats Electro Wizard Magic Archer
Prince Mega Knight Bats Electro Wizard
Mega Knight Bats Arrows Prince Electro Wizard Magic Archer
Inferno Dragon Prince Electro Wizard Mega Knight
Prince Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Arrows Prince Electro Wizard
Arrows Mega Knight Bats Prince Electro Wizard Magic Archer
Arrows Bats Electro Wizard Inferno Dragon Magic Archer Mega Knight
Prince Electro Wizard Inferno Dragon
Mega Knight Bats Arrows Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Electro Wizard
Electro Wizard Arrows Prince Inferno Dragon Magic Archer Mega Knight
Mega Knight Bats Prince Electro Wizard
Prince Mega Knight Bats Electro Wizard
Prince Inferno Dragon Mega Knight
Arrows Bats Electro Wizard Magic Archer
Prince Bats Electro Wizard
Mega Knight Prince Inferno Dragon
Electro Wizard Mega Knight Bats Prince Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Bats Prince
Mega Knight Arrows Prince Electro Wizard
Prince Mega Knight
Magic Archer Mega Knight
Electro Wizard Bats Prince Inferno Dragon Magic Archer
Bats Arrows Mega Knight Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Prince
Arrows Magic Archer Mega Knight
Arrows Bats Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats Prince Electro Wizard
Arrows Prince Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Prince Magic Archer
Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Bats
Arrows Prince Electro Wizard Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Arrows
Prince
Arrows
Arrows Magic Archer Mega Knight
Inferno Dragon
Arrows Electro Wizard Magic Archer
Arrows Prince Magic Archer Mega Knight
Arrows Magic Archer
Bats Arrows Electro Wizard Magic Archer
Electro Wizard Bats
Arrows Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Prince Mega Knight
Arrows Magic Archer
Electro Wizard Bats Prince Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Prince Electro Wizard Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Prince Mega Knight
Bats Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Prince Electro Wizard Magic Archer Mega Knight

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