My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Furnace Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians
Giant Snowball
Archers Minions Furnace Lumberjack
Zap
Archers Minions Furnace
Barbarian Barrel
Ice Spirit Archers Elite Barbarians Furnace Ice Wizard Lumberjack
The Log
Ice Spirit Archers Elite Barbarians Furnace Lumberjack
Earthquake
Archers Furnace
Arrows
Ice Spirit Archers Minions Furnace
Royal Delivery
Ice Spirit Archers Minions Elite Barbarians Ice Wizard Lumberjack
Fireball
Archers Minions Elite Barbarians Furnace Ice Wizard Lumberjack
Poison
Archers Minions Furnace Ice Wizard
Lightning
Elite Barbarians Furnace Ice Wizard Lumberjack
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Furnace Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Archers Minions Ice Wizard Furnace Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Archers Minions

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Archers Elite Barbarians Furnace Barbarian Barrel Lumberjack
Archers
Ice Spirit Elite Barbarians Barbarian Barrel Lumberjack
Minions
Ice Spirit Elite Barbarians Barbarian Barrel Lumberjack
Elite Barbarians
Ice Spirit Archers Minions Furnace Barbarian Barrel Lumberjack
Furnace
Ice Spirit Elite Barbarians Barbarian Barrel
Barbarian Barrel
Ice Spirit Archers Minions Elite Barbarians Furnace Ice Wizard Lumberjack
Ice Wizard
Barbarian Barrel Lumberjack
Lumberjack
Ice Spirit Archers Minions Elite Barbarians Barbarian Barrel Ice Wizard

Defense Synergies 1 20

Ice Spirit
Archers Minions Elite Barbarians Furnace Barbarian Barrel Ice Wizard Lumberjack
Archers
Barbarian Barrel Ice Spirit Minions Furnace Ice Wizard Lumberjack
Minions
Ice Spirit Archers Barbarian Barrel Ice Wizard Lumberjack
Elite Barbarians
Ice Spirit
Furnace
Ice Spirit Archers Barbarian Barrel Ice Wizard Lumberjack
Barbarian Barrel
Archers Ice Spirit Minions Furnace Ice Wizard Lumberjack
Ice Wizard
Ice Spirit Archers Minions Furnace Barbarian Barrel Lumberjack
Lumberjack
Ice Spirit Archers Minions Furnace Barbarian Barrel Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel
Elite Barbarians Lumberjack Ice Spirit Minions Furnace Ice Wizard
Furnace Lumberjack Archers Minions Elite Barbarians Ice Wizard
Elite Barbarians Lumberjack Minions Furnace Ice Wizard
Elite Barbarians Barbarian Barrel Lumberjack
Barbarian Barrel Archers Minions Furnace Ice Wizard Lumberjack
Minions Furnace Ice Spirit Archers Ice Wizard
Barbarian Barrel
Minions Elite Barbarians Furnace Ice Wizard Lumberjack
Elite Barbarians Ice Spirit Archers Barbarian Barrel Ice Wizard Lumberjack
Archers Minions Ice Wizard Furnace Barbarian Barrel Lumberjack
Minions Archers Furnace Ice Wizard
Furnace Lumberjack Ice Spirit Minions Elite Barbarians Ice Wizard
Ice Spirit Minions Furnace Barbarian Barrel Lumberjack
Elite Barbarians Furnace Lumberjack
Ice Spirit Elite Barbarians Furnace Lumberjack
Minions Elite Barbarians Furnace Lumberjack
Ice Spirit Archers Minions Elite Barbarians Furnace Barbarian Barrel Ice Wizard Lumberjack
Furnace Barbarian Barrel Ice Spirit Archers Minions Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Archers Minions Elite Barbarians Furnace Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Elite Barbarians Furnace Barbarian Barrel
Archers Elite Barbarians Barbarian Barrel Lumberjack
Lumberjack Ice Spirit Minions Elite Barbarians Furnace
Lumberjack Elite Barbarians Barbarian Barrel
Elite Barbarians Lumberjack
Furnace Ice Spirit Archers Minions Ice Wizard
Archers Minions Elite Barbarians Furnace Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Ice Spirit Minions Elite Barbarians Barbarian Barrel
Minions Elite Barbarians Lumberjack
Elite Barbarians
Elite Barbarians Lumberjack
Archers Furnace
Elite Barbarians Ice Spirit Archers Minions Furnace Barbarian Barrel Lumberjack
Minions Archers Elite Barbarians Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Ice Wizard
Barbarian Barrel
Barbarian Barrel
Furnace Barbarian Barrel
Ice Spirit Minions Furnace Ice Wizard
Archers Furnace
Ice Spirit Barbarian Barrel Ice Wizard
Minions Elite Barbarians Lumberjack
Barbarian Barrel
Archers
Elite Barbarians Barbarian Barrel
Minions Barbarian Barrel
Elite Barbarians Furnace Barbarian Barrel
Furnace Barbarian Barrel
Furnace Barbarian Barrel
Barbarian Barrel
Minions
Archers Barbarian Barrel
Barbarian Barrel
Minions
Barbarian Barrel
Ice Spirit Furnace Barbarian Barrel Ice Wizard
Barbarian Barrel Ice Wizard
Barbarian Barrel
Elite Barbarians Archers Furnace Ice Wizard
Ice Spirit Minions
Elite Barbarians
Ice Spirit
Ice Spirit Archers Minions Barbarian Barrel
Archers Ice Wizard
Barbarian Barrel
Lumberjack
Elite Barbarians
Ice Spirit Minions Elite Barbarians
Barbarian Barrel

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