My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Electro Giant Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Zappies
Zap
Zappies Bandit Sparky
Barbarian Barrel
Tesla Zappies Bandit Electro Wizard Sparky
The Log
Zappies Bandit Sparky
Earthquake
Tesla Zappies
Arrows
Zappies
Royal Delivery
Zappies Bandit Electro Wizard Sparky
Fireball
Tesla Zappies Bandit Electro Wizard Sparky
Poison
Zappies Electro Wizard Sparky
Lightning
Tesla Bandit Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Tesla Zappies Freeze Electro Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Tesla Zappies

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Zappies Freeze Bandit
Tesla
Zappies
Zap Bandit
Freeze
Zap
Electro Giant
Sparky
Bandit
Zap Zappies Electro Wizard
Electro Wizard
Zap Bandit Sparky
Sparky
Zap Electro Giant Electro Wizard

Defense Synergies 1 12

Zap
Electro Wizard Tesla Zappies Bandit Sparky
Tesla
Zap Zappies Electro Wizard
Zappies
Zap Tesla Electro Giant Bandit Electro Wizard
Freeze
Electro Wizard Sparky
Electro Giant
Zappies
Bandit
Zap Zappies Electro Wizard
Electro Wizard
Zap Tesla Zappies Freeze Bandit
Sparky
Zap Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Zappies Electro Wizard Sparky
Sparky Zap Tesla Zappies Bandit Electro Wizard
Tesla Sparky Zappies Freeze Bandit Electro Wizard
Tesla Sparky Zappies Bandit Electro Wizard
Sparky
Freeze Zap Tesla Zappies Bandit Electro Wizard
Tesla Electro Wizard Zap Zappies Freeze
Zap Tesla Electro Giant Bandit Electro Wizard Sparky
Tesla Zappies Sparky
Tesla Zappies Bandit Electro Wizard Sparky
Electro Wizard Zap Tesla Zappies Freeze Electro Giant Bandit
Tesla Zap Zappies Electro Wizard
Tesla Sparky Zap Zappies Freeze Bandit Electro Wizard
Sparky Zap Tesla Zappies Freeze Electro Wizard
Sparky Tesla Zappies Bandit Electro Wizard
Zap Tesla Zappies Freeze Electro Giant Bandit Electro Wizard Sparky
Tesla Sparky Zappies Electro Wizard
Tesla Zap Zappies Bandit Electro Wizard
Zap Freeze Tesla Zappies Bandit Electro Wizard
Sparky Tesla Zappies Electro Wizard
Tesla Zappies Electro Giant Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Zappies Electro Giant Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Tesla
Zappies Bandit Zap Electro Wizard Sparky
Zap Tesla Zappies Bandit Electro Wizard Sparky
Tesla Zappies Bandit Sparky
Electro Giant Zap Tesla Zappies Freeze Electro Wizard
Sparky Tesla Zappies Bandit Electro Wizard
Tesla Zappies Sparky
Zap Freeze Electro Wizard Zappies Bandit Sparky
Tesla Zappies Sparky
Tesla Zappies Sparky
Zap Electro Giant Electro Wizard
Tesla Zappies Bandit Sparky
Tesla Zappies Electro Giant Sparky
Tesla Zappies Electro Giant Electro Wizard Sparky Zap Freeze
Zap Tesla Zappies Freeze Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit Sparky
Zap Bandit Electro Wizard
Bandit Sparky
Freeze Sparky
Zap Sparky
Electro Giant Zap Freeze
Sparky
Zap Freeze
Zap Bandit
Electro Wizard Sparky
Zap Bandit Electro Wizard Sparky
Zap
Bandit Sparky
Freeze Bandit
Zap Sparky
Zap Bandit Sparky
Bandit Sparky
Freeze Sparky
Sparky
Zap Bandit Electro Wizard Sparky
Zap Electro Giant
Sparky
Sparky
Zap
Zap Freeze Electro Giant Sparky
Zap Bandit Electro Wizard Sparky
Zap Bandit Sparky
Zap Bandit Sparky
Zap Electro Giant Electro Wizard Sparky
Zap Electro Wizard Zappies Freeze Electro Giant
Sparky
Zap Bandit Sparky
Zap Zappies Freeze Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Zappies Freeze Bandit
Zap Zappies Electro Wizard
Freeze
Electro Wizard Sparky
Zap
Zap Electro Giant Sparky
Sparky
Zap Electro Giant Zappies Freeze Electro Wizard Sparky
Zap Zappies Electro Wizard
Zap Freeze Electro Giant Bandit Electro Wizard Sparky

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