My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Void Mother Witch Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Sparky
Giant Snowball
Goblins Bats Baby Dragon
Zap
Goblins Bats Sparky
Barbarian Barrel
Goblins Sparky
The Log
Goblins Mini P.E.K.K.A Sparky
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Mini P.E.K.K.A Baby Dragon Sparky
Fireball
Baby Dragon Sparky
Poison
Bats Sparky
Lightning
Mini P.E.K.K.A Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Arrows Mini P.E.K.K.A Baby Dragon Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Arrows

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant Baby Dragon
Bats
Giant Zap Mini P.E.K.K.A Baby Dragon Sparky
Zap
Arrows Giant Sparky Goblins Bats Mini P.E.K.K.A Baby Dragon
Arrows
Zap Giant Sparky Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Sparky Bats Zap Arrows Baby Dragon
Giant
Bats Zap Arrows Mini P.E.K.K.A Sparky Goblins Baby Dragon
Baby Dragon
Goblins Bats Zap Mini P.E.K.K.A Giant Sparky
Sparky
Zap Arrows Mini P.E.K.K.A Giant Bats Baby Dragon

Defense Synergies 1 11

Goblins
Zap
Bats
Zap Mini P.E.K.K.A Baby Dragon Sparky
Zap
Mini P.E.K.K.A Goblins Bats Arrows Baby Dragon Sparky
Arrows
Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Bats Arrows Baby Dragon
Giant
Baby Dragon
Bats Zap Mini P.E.K.K.A
Sparky
Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Sparky
Mini P.E.K.K.A Sparky Goblins Bats Zap
Mini P.E.K.K.A Sparky Goblins Bats
Mini P.E.K.K.A Sparky Goblins Bats
Arrows Mini P.E.K.K.A Sparky
Arrows Goblins Bats Zap Baby Dragon
Bats Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Sparky
Mini P.E.K.K.A Sparky Goblins
Goblins Mini P.E.K.K.A Sparky
Goblins Bats Zap Arrows Baby Dragon
Arrows Bats Zap Baby Dragon
Mini P.E.K.K.A Sparky Bats Zap
Sparky Goblins Bats Zap Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Sparky Goblins Bats Arrows Mini P.E.K.K.A
Arrows Goblins Bats Zap Baby Dragon
Zap Arrows Baby Dragon Bats
Mini P.E.K.K.A Sparky
Goblins Bats Arrows Mini P.E.K.K.A Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Sparky
Zap Arrows Mini P.E.K.K.A Baby Dragon
Goblins Bats Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Zap Sparky
Mini P.E.K.K.A Sparky
Arrows Bats Zap Baby Dragon
Mini P.E.K.K.A Sparky Goblins Bats
Mini P.E.K.K.A Sparky
Zap Goblins Bats Mini P.E.K.K.A Baby Dragon Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Zap Arrows
Mini P.E.K.K.A Sparky
Baby Dragon Sparky
Sparky Goblins Bats Zap Mini P.E.K.K.A Baby Dragon
Bats Arrows Zap Mini P.E.K.K.A Baby Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Sparky
Arrows Zap Baby Dragon
Arrows Baby Dragon Sparky
Arrows Sparky
Zap Arrows Baby Dragon Sparky
Arrows Bats Zap Baby Dragon
Arrows Baby Dragon Sparky
Arrows Zap Baby Dragon
Arrows Zap
Goblins Bats Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows Baby Dragon
Baby Dragon Sparky
Arrows Baby Dragon
Zap Arrows Baby Dragon Sparky
Zap Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Baby Dragon Sparky
Zap Arrows Baby Dragon
Baby Dragon Sparky
Arrows
Sparky
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Sparky
Arrows Zap Baby Dragon Sparky
Zap Arrows Baby Dragon Sparky
Zap Arrows Baby Dragon Sparky
Bats Zap Arrows Baby Dragon Sparky
Zap Bats
Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Bats
Zap Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon Sparky
Arrows Zap Baby Dragon
Zap Arrows Sparky
Sparky
Zap Bats Baby Dragon Sparky
Bats Zap
Zap Baby Dragon Sparky

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