My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Void Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Mortar Skeleton Army
Barbarian Barrel
Mortar Tesla Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Mortar Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Wizard Skeleton Army
Fireball
Mortar Tesla Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Mortar Wizard Skeleton Army
Lightning
Mortar Tesla Elite Barbarians Wizard
Rocket
Mortar Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Mortar Tesla Fireball Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Mortar Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Hog Rider The Log
Tesla
Elite Barbarians
Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Mortar Elite Barbarians The Log
Hog Rider
Fireball The Log Mortar Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider
Skeleton Army
The Log
Hog Rider Mortar Elite Barbarians Fireball

Defense Synergies 2 13

Mortar
Tesla Fireball Wizard Skeleton Army The Log
Tesla
The Log Mortar Fireball Wizard Skeleton Army
Elite Barbarians
Wizard The Log
Fireball
The Log Mortar Tesla
Hog Rider
Wizard
Mortar Tesla Elite Barbarians Skeleton Army The Log
Skeleton Army
Mortar Tesla Wizard The Log
The Log
Tesla Fireball Mortar Elite Barbarians Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Fireball Wizard The Log
Elite Barbarians Skeleton Army Mortar Tesla The Log
Mortar Tesla Skeleton Army Elite Barbarians
Tesla Elite Barbarians Skeleton Army Mortar
Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Tesla
Tesla Mortar Fireball Wizard
Tesla Fireball The Log
Tesla Mortar Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla
Skeleton Army Tesla Fireball Wizard The Log
Tesla Fireball Wizard
Mortar Tesla Skeleton Army Elite Barbarians Fireball Wizard The Log
Fireball Wizard Skeleton Army Mortar Tesla The Log
Elite Barbarians Skeleton Army Mortar Tesla
Skeleton Army Mortar Tesla Elite Barbarians Fireball The Log
Tesla Wizard Mortar Elite Barbarians Fireball Skeleton Army
Mortar Tesla Fireball Elite Barbarians Wizard Skeleton Army The Log
Mortar Wizard The Log Tesla Fireball
Mortar Tesla Elite Barbarians
Wizard Skeleton Army Tesla Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Elite Barbarians Fireball
Fireball Mortar Tesla Elite Barbarians Wizard The Log
Skeleton Army Elite Barbarians The Log
Skeleton Army Tesla Elite Barbarians Fireball The Log
Tesla Elite Barbarians Skeleton Army
Fireball Wizard Tesla
Skeleton Army Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Skeleton Army
Mortar Elite Barbarians Fireball Skeleton Army The Log
Tesla Skeleton Army
Tesla Elite Barbarians
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Elite Barbarians Skeleton Army Mortar Fireball The Log
Tesla Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard Mortar The Log
Fireball Wizard
Mortar Wizard The Log
Fireball The Log Wizard
Fireball The Log Mortar Wizard
Elite Barbarians Fireball
Mortar Fireball Wizard The Log
Fireball Wizard
Mortar Elite Barbarians Fireball The Log
Mortar Fireball
Mortar Elite Barbarians Fireball The Log
Mortar Fireball Wizard The Log
Mortar Fireball Wizard The Log
Mortar Fireball
Mortar Fireball Wizard The Log
Mortar Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Mortar Fireball The Log
The Log Mortar Fireball Wizard
Mortar Fireball The Log Wizard
Fireball Mortar Wizard The Log
Fireball Mortar The Log
Elite Barbarians Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Mortar Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Mortar Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball The Log
Fireball
Mortar Fireball The Log

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