My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince Electro Wizard
The Log
Goblin Gang Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Dark Prince P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Hog Rider Dark Prince Electro Wizard Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Hog Rider Dark Prince

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Dark Prince
Goblin Gang
Hog Rider Dark Prince P.E.K.K.A
Hog Rider
Arrows Goblin Gang Wizard Rocket Dark Prince Electro Wizard
Wizard
Hog Rider Dark Prince P.E.K.K.A
Rocket
Hog Rider
Dark Prince
Arrows Goblin Gang Hog Rider Wizard Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Wizard
Electro Wizard
P.E.K.K.A Hog Rider Dark Prince

Defense Synergies 0 10

Arrows
Dark Prince P.E.K.K.A
Goblin Gang
Dark Prince P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Dark Prince P.E.K.K.A Electro Wizard
Rocket
Dark Prince
Arrows Goblin Gang Wizard Electro Wizard
P.E.K.K.A
Arrows Goblin Gang Wizard Electro Wizard
Electro Wizard
Goblin Gang Wizard Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince Electro Wizard
Goblin Gang Rocket P.E.K.K.A Dark Prince Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince Electro Wizard
Arrows Rocket Dark Prince P.E.K.K.A
Arrows Goblin Gang Dark Prince Electro Wizard
Rocket Electro Wizard Arrows Goblin Gang Wizard
Rocket Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Dark Prince Electro Wizard
Goblin Gang Electro Wizard Arrows Wizard Dark Prince
Arrows Goblin Gang Wizard Electro Wizard
P.E.K.K.A Goblin Gang Wizard Rocket Dark Prince Electro Wizard
Wizard Rocket Arrows Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Rocket Goblin Gang P.E.K.K.A Electro Wizard
Wizard Arrows Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
Arrows Goblin Gang Wizard Dark Prince Electro Wizard
Arrows Wizard Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Dark Prince Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Rocket
Goblin Gang P.E.K.K.A Rocket Dark Prince Electro Wizard
Goblin Gang Rocket Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince
Arrows Wizard Rocket Goblin Gang Electro Wizard
Goblin Gang Rocket Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
Rocket P.E.K.K.A Electro Wizard Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
Rocket P.E.K.K.A Arrows Dark Prince Electro Wizard
Rocket Dark Prince P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Rocket Dark Prince P.E.K.K.A
Arrows Wizard Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Rocket Dark Prince
Wizard Rocket Arrows Dark Prince
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Goblin Gang Electro Wizard
Rocket Arrows Wizard Dark Prince Electro Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard Dark Prince Electro Wizard
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard Dark Prince
Arrows Wizard Electro Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard Electro Wizard
Rocket Electro Wizard Wizard
Arrows Wizard Rocket
Rocket Arrows Electro Wizard
P.E.K.K.A
Rocket Arrows Wizard
Electro Wizard Goblin Gang Rocket Dark Prince
Rocket Arrows Wizard Electro Wizard
Arrows
Goblin Gang Wizard Rocket Dark Prince Electro Wizard
Arrows Wizard
Rocket Arrows
Dark Prince P.E.K.K.A
Goblin Gang Rocket Electro Wizard
Rocket Electro Wizard
Rocket Dark Prince Electro Wizard

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