My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard Princess Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Wizard Princess Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Princess Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Minion Horde Battle Ram Phoenix
Giant Snowball
Skeletons Minions Minion Horde Battle Ram Princess
Zap
Skeletons Minions Minion Horde Battle Ram Princess
Barbarian Barrel
Skeletons Battle Ram Wizard Princess
The Log
Skeletons Battle Ram Princess
Earthquake
Skeletons
Arrows
Skeletons Minions Minion Horde Princess
Royal Delivery
Skeletons Minions Minion Horde Battle Ram Wizard Princess Mother Witch
Fireball
Minions Minion Horde Battle Ram Wizard Princess Mother Witch
Poison
Minions Minion Horde Wizard Princess Phoenix Mother Witch
Lightning
Battle Ram Wizard Phoenix Mother Witch
Rocket
Minion Horde Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Princess Battle Ram Phoenix Mother Witch Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Minions Princess Battle Ram

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Battle Ram
Minion Horde
Battle Ram
Battle Ram
Minions Minion Horde Princess Mother Witch
Wizard
Princess
Battle Ram Mother Witch
Phoenix
Mother Witch
Battle Ram Princess

Defense Synergies 0 6

Skeletons
Minions Minion Horde Wizard Princess Phoenix
Minions
Skeletons
Minion Horde
Skeletons
Battle Ram
Wizard
Skeletons
Princess
Skeletons Mother Witch
Phoenix
Skeletons
Mother Witch
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Wizard
Minion Horde Skeletons Minions Phoenix
Minion Horde Skeletons Minions
Minion Horde Skeletons Minions Phoenix
Princess
Skeletons Minions Mother Witch
Minions Minion Horde Wizard Princess Phoenix
Phoenix
Minion Horde Skeletons Minions Princess Phoenix
Skeletons Minion Horde Phoenix
Minions Minion Horde Mother Witch Skeletons Wizard Princess
Minions Minion Horde Wizard Princess Phoenix
Minion Horde Skeletons Minions Wizard
Wizard Minions Minion Horde Princess
Minion Horde Phoenix
Minion Horde
Minion Horde Wizard Skeletons Minions
Minions Minion Horde Wizard
Wizard Minions Princess Mother Witch
Phoenix
Wizard Minions Minion Horde Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Wizard Phoenix
Skeletons Minions Minion Horde
Minion Horde Phoenix
Skeletons Minion Horde Phoenix
Wizard Mother Witch Skeletons Minions Minion Horde Princess
Skeletons Minions Minion Horde Phoenix
Minion Horde Phoenix
Minion Horde Skeletons Minions Phoenix
Skeletons Minion Horde Phoenix
Minions Minion Horde Phoenix
Phoenix
Skeletons Minion Horde Wizard
Wizard Minion Horde Princess
Phoenix Skeletons Minions Minion Horde
Minions Minion Horde Wizard Princess Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Princess
Minion Horde
Wizard Minion Horde
Wizard Mother Witch Minions Minion Horde Princess
Minion Horde Wizard Princess
Wizard Princess
Wizard
Minions Minion Horde
Minion Horde Wizard Princess
Wizard Princess
Princess
Minions Minion Horde Princess
Princess
Minion Horde Wizard Princess
Minion Horde Wizard Princess
Minions Minion Horde
Wizard Princess
Wizard Princess Mother Witch
Minions Minion Horde
Wizard Princess
Minion Horde
Mother Witch Wizard Princess
Minion Horde
Wizard Princess
Wizard Princess
Minion Horde Wizard Princess Mother Witch
Minions Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Princess
Minion Horde
Wizard Princess
Minion Horde Minions Princess
Wizard Princess
Minion Horde Wizard Princess
Wizard Princess
Minion Horde
Minions Minion Horde Princess
Princess
Princess

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