My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Inferno Dragon Phoenix Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant Phoenix Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Phoenix
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Heal Spirit Wizard Magic Archer
The Log
Heal Spirit
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Wizard Inferno Dragon Magic Archer
Fireball
Wizard Inferno Dragon Magic Archer
Poison
Wizard Phoenix Magic Archer
Lightning
Wizard Inferno Dragon Phoenix Magic Archer
Rocket
Wizard Inferno Dragon Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Earthquake Inferno Dragon Phoenix Magic Archer Giant Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Earthquake Inferno Dragon Phoenix

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Giant Wizard Inferno Dragon Mega Knight
Earthquake
Giant Mega Knight
Giant
Earthquake Heal Spirit Wizard Magic Archer
Wizard
Heal Spirit Giant Mega Knight
Inferno Dragon
Mega Knight Heal Spirit
Phoenix
Magic Archer
Giant Mega Knight
Mega Knight
Inferno Dragon Heal Spirit Earthquake Wizard Magic Archer

Defense Synergies 0 4

Heal Spirit
Earthquake
Mega Knight
Giant
Wizard
Mega Knight
Inferno Dragon
Mega Knight
Phoenix
Magic Archer
Mega Knight
Mega Knight
Earthquake Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Magic Archer
Inferno Dragon Phoenix Mega Knight
Mega Knight Inferno Dragon
Inferno Dragon Phoenix Mega Knight
Earthquake Mega Knight
Earthquake Magic Archer Mega Knight
Inferno Dragon Wizard Phoenix Magic Archer
Earthquake Phoenix Magic Archer Mega Knight
Inferno Dragon Phoenix
Phoenix Mega Knight
Earthquake Wizard Magic Archer Mega Knight
Inferno Dragon Wizard Phoenix Magic Archer
Mega Knight Earthquake Wizard
Wizard Mega Knight Earthquake Magic Archer
Inferno Dragon Phoenix Mega Knight
Inferno Dragon Mega Knight
Wizard Mega Knight
Mega Knight Wizard Magic Archer
Earthquake Wizard Inferno Dragon Magic Archer Mega Knight
Inferno Dragon Phoenix
Wizard Mega Knight Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Wizard Inferno Dragon Phoenix Magic Archer Mega Knight
Mega Knight
Mega Knight Phoenix
Inferno Dragon Phoenix Mega Knight
Wizard Magic Archer
Phoenix
Mega Knight Inferno Dragon Phoenix
Mega Knight Inferno Dragon Phoenix Magic Archer
Inferno Dragon Phoenix
Inferno Dragon Mega Knight Phoenix
Mega Knight Phoenix
Mega Knight Wizard
Wizard Magic Archer Mega Knight
Phoenix Inferno Dragon Magic Archer
Mega Knight Earthquake Wizard Inferno Dragon Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake
Wizard Earthquake Magic Archer Mega Knight
Wizard Magic Archer
Earthquake Wizard Magic Archer
Earthquake Wizard Magic Archer
Wizard
Earthquake Wizard Magic Archer
Wizard Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Wizard Magic Archer
Earthquake Magic Archer Wizard Mega Knight
Earthquake
Earthquake Wizard Magic Archer Mega Knight
Earthquake Wizard Magic Archer Mega Knight
Earthquake Magic Archer Mega Knight
Wizard
Earthquake
Earthquake Wizard Magic Archer Mega Knight
Inferno Dragon
Earthquake Wizard Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Wizard Magic Archer
Wizard
Earthquake Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Earthquake Wizard Magic Archer
Earthquake Magic Archer
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Earthquake Wizard Magic Archer
Mega Knight
Magic Archer
Magic Archer
Magic Archer Mega Knight

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