My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Cage Giant Wizard Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Balloon
Giant Snowball
Spear Goblins Balloon
Zap
Spear Goblins Balloon
Barbarian Barrel
Spear Goblins Knight Goblin Cage Wizard Royal Ghost
The Log
Spear Goblins Goblin Cage
Earthquake
Spear Goblins Goblin Cage
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Goblin Cage Wizard Balloon Royal Ghost
Fireball
Goblin Cage Wizard Balloon
Poison
Spear Goblins Goblin Cage Wizard Balloon
Lightning
Knight Goblin Cage Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Knight Royal Ghost Goblin Cage Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Knight Royal Ghost

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Cage Giant Balloon Royal Ghost
Knight
Spear Goblins Balloon Wizard
Goblin Cage
Spear Goblins Giant Balloon Royal Ghost
Giant
Rage Spear Goblins Goblin Cage Wizard Balloon Royal Ghost
Wizard
Knight Giant Rage Balloon Royal Ghost
Rage
Giant Balloon Wizard
Balloon
Knight Rage Spear Goblins Goblin Cage Giant Wizard Royal Ghost
Royal Ghost
Spear Goblins Goblin Cage Giant Wizard Balloon

Defense Synergies 1 6

Spear Goblins
Knight Goblin Cage Royal Ghost
Knight
Spear Goblins Goblin Cage Wizard
Goblin Cage
Spear Goblins Knight Wizard
Giant
Wizard
Knight Goblin Cage Royal Ghost
Rage
Balloon
Royal Ghost
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Goblin Cage Wizard
Knight Goblin Cage
Goblin Cage Knight
Goblin Cage Knight
Goblin Cage
Spear Goblins Royal Ghost
Spear Goblins Goblin Cage Wizard
Goblin Cage
Goblin Cage
Knight Spear Goblins Royal Ghost
Spear Goblins Knight Wizard Royal Ghost
Spear Goblins Wizard
Goblin Cage Knight Wizard
Wizard Goblin Cage Royal Ghost
Knight Goblin Cage
Goblin Cage
Wizard Knight Goblin Cage
Goblin Cage Spear Goblins Knight Wizard Royal Ghost
Goblin Cage Wizard Spear Goblins Knight Royal Ghost
Goblin Cage
Wizard Royal Ghost Spear Goblins Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Goblin Cage Royal Ghost
Knight Wizard Royal Ghost
Spear Goblins Knight Goblin Cage
Knight Goblin Cage
Knight Goblin Cage
Wizard
Spear Goblins Knight Goblin Cage
Knight Goblin Cage
Goblin Cage Spear Goblins Knight
Goblin Cage
Knight Goblin Cage
Goblin Cage
Knight Goblin Cage Wizard
Wizard Goblin Cage
Spear Goblins Knight Goblin Cage
Goblin Cage Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Royal Ghost
Knight
Wizard
Wizard Spear Goblins
Wizard
Wizard
Wizard
Knight Wizard
Wizard
Knight
Spear Goblins Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard Royal Ghost
Wizard
Wizard
Wizard
Wizard
Wizard
Spear Goblins
Wizard
Knight Wizard
Wizard
Royal Ghost

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