My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Goblin Drill Night Witch
Giant Snowball
Minions Guards Goblin Drill Night Witch
Zap
Minions Guards Goblin Drill Night Witch
Barbarian Barrel
Electro Spirit Rascals Wizard Guards Goblin Drill Night Witch
The Log
Electro Spirit Rascals Guards Goblin Drill
Earthquake
Guards Goblin Drill
Arrows
Electro Spirit Minions Rascals Guards Goblin Drill Night Witch
Royal Delivery
Electro Spirit Minions Rascals Wizard Guards Goblin Drill Night Witch
Fireball
Minions Rascals Wizard Goblin Drill Night Witch
Poison
Minions Rascals Wizard Guards Goblin Drill Night Witch
Lightning
Wizard Night Witch
Rocket
Rascals Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Goblin Drill Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Minions Guards Fireball Goblin Drill Night Witch Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Minions Guards Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Drill
Minions
Rascals Goblin Drill
Rascals
Minions Goblin Drill
Fireball
Goblin Drill Electro Spirit
Wizard
Guards
Goblin Drill
Fireball Electro Spirit Minions Rascals
Night Witch

Defense Synergies 0 5

Electro Spirit
Goblin Drill
Minions
Goblin Drill
Rascals
Fireball
Goblin Drill
Wizard
Guards
Guards
Wizard Goblin Drill
Goblin Drill
Electro Spirit Minions Fireball Guards
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Minions Rascals Goblin Drill Night Witch
Minions Rascals Goblin Drill Night Witch
Night Witch Minions Rascals Guards Goblin Drill
Fireball
Fireball Electro Spirit Minions Rascals Guards Night Witch
Minions Electro Spirit Rascals Fireball Wizard Night Witch
Electro Spirit Rascals Fireball
Minions Rascals Goblin Drill Night Witch
Guards Rascals Night Witch
Minions Guards Electro Spirit Rascals Fireball Wizard Goblin Drill Night Witch
Minions Rascals Fireball Wizard Night Witch
Goblin Drill Night Witch Minions Rascals Fireball Wizard Guards
Fireball Wizard Electro Spirit Minions Rascals Guards Goblin Drill Night Witch
Rascals Goblin Drill
Rascals Fireball Goblin Drill
Wizard Minions Rascals Fireball Goblin Drill Night Witch
Fireball Electro Spirit Minions Rascals Wizard Guards Goblin Drill Night Witch
Wizard Goblin Drill Electro Spirit Minions Rascals Fireball Guards
Goblin Drill
Rascals Wizard Electro Spirit Minions Fireball Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Fireball
Fireball Wizard
Guards Minions Rascals
Guards Rascals Fireball Night Witch
Rascals Guards Goblin Drill Night Witch
Fireball Wizard Electro Spirit Minions Rascals
Rascals Guards Minions Fireball Night Witch
Rascals
Electro Spirit Minions Fireball
Guards Goblin Drill
Minions Rascals Guards
Fireball Guards
Rascals Fireball Wizard Guards Night Witch
Wizard Rascals Fireball
Rascals Guards Electro Spirit Minions Fireball Goblin Drill Night Witch
Minions Electro Spirit Rascals Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Guards Goblin Drill
Fireball
Fireball Goblin Drill
Rascals Fireball Guards
Fireball Wizard
Fireball Wizard Electro Spirit Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball Guards Night Witch
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard Goblin Drill
Fireball Wizard
Fireball
Minions Night Witch
Fireball Wizard
Fireball Wizard
Minions Fireball Night Witch
Fireball Wizard
Fireball Goblin Drill
Electro Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Night Witch
Electro Spirit Minions Fireball Wizard Guards
Fireball Night Witch
Fireball Wizard Night Witch
Electro Spirit Fireball
Fireball Wizard
Electro Spirit Minions Fireball Guards Night Witch
Fireball Wizard
Fireball
Fireball Rascals Wizard
Fireball Wizard
Fireball
Electro Spirit Minions Rascals Fireball Guards
Fireball
Fireball

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