My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon
Giant Snowball
Goblin Barrel Skeleton Army Balloon
Zap
Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Tesla Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Balloon P.E.K.K.A
Fireball
Tesla Wizard Goblin Barrel Skeleton Army Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Tesla Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Void Tesla Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Void

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Balloon P.E.K.K.A
Goblin Barrel
Skeleton Army Balloon P.E.K.K.A
Skeleton Army
Goblin Barrel
Void
Balloon
Balloon
Wizard Goblin Barrel Void The Log
P.E.K.K.A
Wizard Goblin Barrel The Log
The Log
Balloon P.E.K.K.A

Defense Synergies 2 6

Tesla
The Log Wizard Skeleton Army
Wizard
Tesla Skeleton Army P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Tesla Wizard The Log
Void
Balloon
P.E.K.K.A
The Log Wizard
The Log
Tesla P.E.K.K.A Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Void The Log
Skeleton Army P.E.K.K.A Tesla The Log
Tesla Skeleton Army P.E.K.K.A Void
Tesla Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Tesla
Tesla Wizard Void
Tesla Void P.E.K.K.A The Log
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla
Skeleton Army Tesla Wizard The Log
Tesla Wizard
Tesla Skeleton Army P.E.K.K.A Wizard The Log
Wizard Skeleton Army Tesla P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Tesla P.E.K.K.A The Log
Tesla Wizard Skeleton Army P.E.K.K.A
Tesla Wizard Skeleton Army The Log
Wizard The Log Tesla
P.E.K.K.A Tesla
Wizard Skeleton Army Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Void P.E.K.K.A
Void Tesla Wizard The Log
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Tesla The Log
P.E.K.K.A Tesla Skeleton Army
Wizard Tesla
Skeleton Army P.E.K.K.A Tesla Void
P.E.K.K.A Tesla Skeleton Army
Void P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla
Skeleton Army P.E.K.K.A Void The Log
Skeleton Army P.E.K.K.A Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army P.E.K.K.A The Log
Tesla Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void The Log
Void The Log
Void The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
Void The Log Wizard
Void
Void Wizard The Log
Void Wizard
Void The Log
Void
The Log
Wizard The Log
Wizard The Log
Void Wizard The Log
Wizard The Log
Void The Log
Wizard Void
Void The Log
Void The Log
The Log Wizard
Void The Log Wizard
Void Wizard The Log
Void The Log
Wizard
Wizard Void
Void
Void Wizard The Log
Void
P.E.K.K.A
Wizard The Log
Skeleton Army Void
Wizard
The Log
Void Wizard
The Log Wizard
Void
P.E.K.K.A
The Log
Void
Void The Log

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