My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Dragon Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Electro Dragon Little Prince
Zap
Little Prince
Barbarian Barrel
Barbarians Little Prince
The Log
Barbarians Little Prince
Earthquake
Barbarians Elixir Collector
Arrows
Little Prince
Royal Delivery
Barbarians Battle Healer Electro Dragon Little Prince
Fireball
Barbarians Battle Healer Elixir Collector Electro Dragon Little Prince
Poison
Barbarians Battle Healer Elixir Collector Electro Dragon Little Prince
Lightning
Battle Healer Elixir Collector Electro Dragon Little Prince
Rocket
Barbarians Battle Healer Elixir Collector Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Elixir Collector Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Void Little Prince Battle Healer Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Void Little Prince Battle Healer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Healer
Battle Healer
Electro Dragon Barbarians Tornado Golem
Elixir Collector
Tornado
Battle Healer Electro Dragon Golem
Void
Electro Dragon
Battle Healer Golem Tornado Little Prince
Golem
Electro Dragon Battle Healer Tornado
Little Prince
Electro Dragon

Defense Synergies 1 4

Barbarians
Battle Healer
Electro Dragon Tornado Little Prince
Elixir Collector
Tornado
Battle Healer Electro Dragon Little Prince
Void
Electro Dragon
Battle Healer Tornado
Golem
Little Prince
Battle Healer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Tornado Void Electro Dragon
Barbarians Electro Dragon
Barbarians Battle Healer Tornado
Tornado Electro Dragon
Tornado Void Electro Dragon Little Prince
Barbarians Battle Healer Void Electro Dragon
Barbarians Tornado
Tornado Barbarians Battle Healer Little Prince
Barbarians Tornado Electro Dragon
Tornado Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Tornado Electro Dragon
Barbarians
Barbarians Tornado
Barbarians Tornado Electro Dragon
Barbarians Battle Healer Tornado Electro Dragon Little Prince
Tornado Barbarians Battle Healer Electro Dragon Little Prince
Barbarians Tornado
Barbarians Battle Healer Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Void
Void Battle Healer Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Battle Healer Tornado
Barbarians Battle Healer
Tornado Electro Dragon
Barbarians Battle Healer Void
Barbarians Battle Healer
Void Electro Dragon Barbarians Tornado
Barbarians
Barbarians Electro Dragon
Barbarians Tornado Void
Barbarians
Barbarians Electro Dragon
Barbarians Electro Dragon Battle Healer Tornado Little Prince
Barbarians Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Electro Dragon
Void Tornado Electro Dragon
Void Electro Dragon
Barbarians Void
Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Void Tornado Electro Dragon
Tornado Void Electro Dragon
Void Tornado Electro Dragon
Void Tornado Electro Dragon
Void
Void Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Void Electro Dragon
Tornado Electro Dragon Little Prince
Void
Tornado Void
Void Tornado
Barbarians Void Electro Dragon
Tornado Electro Dragon Little Prince
Void Tornado Electro Dragon
Void Tornado Electro Dragon
Void Tornado
Tornado Electro Dragon Little Prince
Electro Dragon Void
Void
Void Electro Dragon
Void Electro Dragon
Barbarians Void Electro Dragon
Tornado Electro Dragon
Void Electro Dragon
Electro Dragon
Void Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Void Electro Dragon
Void Electro Dragon Tornado Little Prince

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