My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Fire Spirit Goblin Drill
Zap
Skeletons Fire Spirit Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Tesla Valkyrie Goblin Drill Magic Archer
The Log
Skeletons Fire Spirit Goblin Drill
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Fire Spirit Goblin Drill
Royal Delivery
Skeletons Fire Spirit Valkyrie Goblin Drill Magic Archer
Fireball
Tesla Goblin Drill Magic Archer
Poison
Goblin Drill Magic Archer
Lightning
Tesla Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Tornado Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Tornado Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Tornado Tesla Valkyrie Poison Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Fire Spirit Tornado Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Goblin Drill
Tesla
Valkyrie
Fire Spirit Tornado Magic Archer
Tornado
Magic Archer Valkyrie Poison
Poison
Tornado Goblin Drill
Goblin Drill
Fire Spirit Poison
Magic Archer
Tornado Valkyrie

Defense Synergies 2 18

Skeletons
Tesla Fire Spirit Tornado Poison Magic Archer
Fire Spirit
Skeletons Valkyrie Tornado Goblin Drill
Tesla
Skeletons Valkyrie Tornado Poison Goblin Drill Magic Archer
Valkyrie
Fire Spirit Tesla Tornado Goblin Drill Magic Archer
Tornado
Magic Archer Skeletons Fire Spirit Tesla Valkyrie Poison Goblin Drill
Poison
Skeletons Tesla Tornado
Goblin Drill
Fire Spirit Tesla Valkyrie Tornado Magic Archer
Magic Archer
Tornado Skeletons Tesla Valkyrie Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Magic Archer
Skeletons Tesla Valkyrie Goblin Drill
Tesla Tornado Skeletons Fire Spirit Valkyrie Goblin Drill
Tesla Skeletons Valkyrie Goblin Drill
Valkyrie Tornado Poison
Tornado Skeletons Fire Spirit Tesla Valkyrie Magic Archer
Tesla Tornado Fire Spirit Poison Magic Archer
Tesla Valkyrie Poison Magic Archer
Tesla Skeletons Tornado Goblin Drill
Tornado Skeletons Fire Spirit Tesla Valkyrie
Valkyrie Poison Skeletons Tesla Tornado Goblin Drill Magic Archer
Tesla Tornado Poison Magic Archer
Tesla Goblin Drill Skeletons Fire Spirit Valkyrie
Fire Spirit Valkyrie Tesla Tornado Poison Goblin Drill Magic Archer
Tesla Goblin Drill
Tornado Tesla Goblin Drill
Tesla Skeletons Valkyrie Tornado Poison Goblin Drill
Fire Spirit Tesla Valkyrie Tornado Goblin Drill Magic Archer
Valkyrie Tornado Poison Goblin Drill Fire Spirit Tesla Magic Archer
Tesla Tornado Goblin Drill
Valkyrie Fire Spirit Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla
Poison Tesla Valkyrie Magic Archer
Skeletons Valkyrie
Valkyrie Tesla Tornado
Skeletons Tesla Valkyrie Goblin Drill
Fire Spirit Poison Skeletons Tesla Tornado Magic Archer
Skeletons Tesla Valkyrie
Tesla Valkyrie
Skeletons Valkyrie Tornado Poison Magic Archer
Skeletons Tesla Goblin Drill
Tesla Valkyrie
Valkyrie Tornado Poison
Skeletons Tesla Valkyrie
Tesla Valkyrie Magic Archer
Tesla Skeletons Valkyrie Tornado Poison Goblin Drill Magic Archer
Valkyrie Poison Tesla Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Valkyrie Goblin Drill
Poison Tornado Magic Archer
Poison Goblin Drill Magic Archer
Valkyrie Poison
Poison Fire Spirit Valkyrie Magic Archer
Poison Fire Spirit Tornado Magic Archer
Fire Spirit Tornado Poison Magic Archer
Poison Fire Spirit Tornado Magic Archer
Poison Tornado
Fire Spirit Tornado Poison
Poison Valkyrie Tornado Magic Archer
Poison Fire Spirit Tornado Magic Archer
Poison Fire Spirit Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Goblin Drill Magic Archer
Magic Archer Poison
Tornado Poison
Fire Spirit Poison Magic Archer
Fire Spirit Valkyrie Tornado Poison Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Poison Goblin Drill
Tornado Poison Fire Spirit Valkyrie Magic Archer
Poison Tornado Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Fire Spirit Tornado Magic Archer
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Fire Spirit Magic Archer
Poison Fire Spirit Tornado Magic Archer
Poison Valkyrie Magic Archer
Poison Magic Archer
Tornado Poison
Tornado Poison Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: