My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard Baby Dragon Balloon Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Balloon Prince
Giant Snowball
Skeletons Goblin Barrel Baby Dragon Balloon
Zap
Skeletons Goblin Barrel Balloon Prince
Barbarian Barrel
Skeletons Valkyrie Wizard Goblin Barrel Executioner
The Log
Skeletons Goblin Barrel Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Valkyrie Wizard Goblin Barrel Baby Dragon Balloon Prince Executioner
Fireball
Wizard Goblin Barrel Baby Dragon Balloon Executioner
Poison
Wizard Balloon Executioner
Lightning
Valkyrie Wizard Baby Dragon Balloon Prince Executioner
Rocket
Valkyrie Wizard Balloon Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Valkyrie Baby Dragon Wizard Balloon Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Goblin Barrel Valkyrie Baby Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Valkyrie
Goblin Barrel Balloon Prince Wizard Baby Dragon Executioner
Wizard
Valkyrie Balloon Prince
Goblin Barrel
Valkyrie Prince Baby Dragon Balloon
Baby Dragon
Valkyrie Goblin Barrel Balloon Prince
Balloon
Valkyrie Wizard Goblin Barrel Baby Dragon Executioner
Prince
Valkyrie Goblin Barrel Wizard Baby Dragon
Executioner
Valkyrie Balloon

Defense Synergies 0 11

Skeletons
Wizard Baby Dragon Prince Executioner
Valkyrie
Wizard Baby Dragon Prince Executioner
Wizard
Skeletons Valkyrie Prince
Goblin Barrel
Baby Dragon
Skeletons Valkyrie Prince
Balloon
Prince
Skeletons Valkyrie Wizard Baby Dragon Executioner
Executioner
Skeletons Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Executioner
Skeletons Valkyrie Prince Executioner
Prince Skeletons Valkyrie Executioner
Prince Skeletons Valkyrie
Valkyrie Prince
Skeletons Valkyrie Baby Dragon Executioner
Wizard Baby Dragon Executioner
Valkyrie Baby Dragon
Skeletons Prince
Skeletons Valkyrie Prince
Valkyrie Executioner Skeletons Wizard Baby Dragon
Executioner Wizard Baby Dragon
Prince Skeletons Valkyrie Wizard
Valkyrie Wizard Executioner Baby Dragon Prince
Prince
Prince
Wizard Skeletons Valkyrie Prince Executioner
Valkyrie Wizard Baby Dragon Prince Executioner
Valkyrie Wizard Baby Dragon Executioner
Prince
Valkyrie Wizard Baby Dragon Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Prince
Valkyrie Wizard Baby Dragon Prince Executioner
Skeletons Valkyrie Prince
Valkyrie Prince
Skeletons Valkyrie Prince Executioner
Wizard Executioner Skeletons Baby Dragon
Prince Skeletons Valkyrie
Valkyrie Prince
Skeletons Valkyrie Baby Dragon Prince
Skeletons
Valkyrie Prince
Valkyrie Prince
Prince Skeletons Valkyrie Wizard Executioner
Wizard Valkyrie Baby Dragon Executioner
Skeletons Valkyrie Baby Dragon Prince Executioner
Valkyrie Executioner Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Executioner
Baby Dragon
Valkyrie Prince
Wizard Executioner Valkyrie Baby Dragon
Wizard Executioner Baby Dragon
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard
Prince
Valkyrie Wizard Prince
Wizard Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard Baby Dragon Prince Executioner
Valkyrie Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Valkyrie Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard Baby Dragon Prince
Baby Dragon
Wizard Baby Dragon Executioner
Wizard
Wizard
Prince
Wizard
Prince
Wizard Baby Dragon Executioner
Valkyrie Wizard Baby Dragon Prince Executioner
Wizard Baby Dragon Executioner
Prince Executioner
Baby Dragon
Executioner
Baby Dragon Prince Executioner

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