My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Prince
Giant Snowball
Bats
Zap
Bats Prince
Barbarian Barrel
Elite Barbarians Valkyrie Magic Archer
The Log
Elite Barbarians Mini P.E.K.K.A Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Magic Archer
Fireball
Elite Barbarians Magic Archer
Poison
Bats Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Magic Archer
Rocket
Elite Barbarians Valkyrie Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Mini P.E.K.K.A Valkyrie Magic Archer Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Mini P.E.K.K.A

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Elite Barbarians Mini P.E.K.K.A Rage Prince
Zap
Elite Barbarians Prince Bats Mini P.E.K.K.A Valkyrie Magic Archer
Elite Barbarians
Zap Valkyrie Rage Bats
Mini P.E.K.K.A
Bats Zap Valkyrie Rage Magic Archer
Valkyrie
Bats Elite Barbarians Prince Zap Mini P.E.K.K.A Magic Archer
Rage
Elite Barbarians Bats Mini P.E.K.K.A Prince
Prince
Zap Valkyrie Bats Rage Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Valkyrie Prince

Defense Synergies 2 14

Bats
Zap Mini P.E.K.K.A Valkyrie Prince
Zap
Mini P.E.K.K.A Bats Elite Barbarians Valkyrie Prince Magic Archer
Elite Barbarians
Valkyrie Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Elite Barbarians Valkyrie Magic Archer
Valkyrie
Elite Barbarians Bats Zap Mini P.E.K.K.A Prince Magic Archer
Rage
Prince
Bats Zap Valkyrie Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Magic Archer
Elite Barbarians Mini P.E.K.K.A Bats Zap Valkyrie Prince
Mini P.E.K.K.A Prince Bats Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Prince Bats Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Bats Zap Valkyrie Magic Archer
Bats Zap Magic Archer
Zap Valkyrie Magic Archer
Mini P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Bats Valkyrie Zap Magic Archer
Bats Zap Magic Archer
Mini P.E.K.K.A Prince Bats Zap Elite Barbarians Valkyrie
Valkyrie Bats Zap Mini P.E.K.K.A Prince Magic Archer
Elite Barbarians Mini P.E.K.K.A Prince
Zap Elite Barbarians Mini P.E.K.K.A Prince
Bats Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Bats Zap Elite Barbarians Valkyrie Prince Magic Archer
Zap Valkyrie Bats Magic Archer
Mini P.E.K.K.A Elite Barbarians Prince
Valkyrie Bats Elite Barbarians Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Elite Barbarians Prince
Zap Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Magic Archer
Bats Zap Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Bats Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Bats Zap Magic Archer
Mini P.E.K.K.A Prince Bats Elite Barbarians Valkyrie
Mini P.E.K.K.A Elite Barbarians Valkyrie Prince
Zap Bats Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Magic Archer
Bats Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Zap Elite Barbarians Valkyrie Prince
Elite Barbarians Mini P.E.K.K.A Prince Valkyrie
Valkyrie Magic Archer
Elite Barbarians Bats Zap Mini P.E.K.K.A Valkyrie Prince Magic Archer
Bats Valkyrie Zap Elite Barbarians Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Magic Archer
Magic Archer
Valkyrie Prince
Zap Valkyrie Magic Archer
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Elite Barbarians Mini P.E.K.K.A Prince
Zap Valkyrie Prince Magic Archer
Zap Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Zap Elite Barbarians Prince Magic Archer
Zap Magic Archer
Magic Archer
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Prince Magic Archer
Zap Valkyrie Magic Archer
Prince Magic Archer
Prince
Zap
Zap Valkyrie Magic Archer
Zap Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Elite Barbarians Bats Zap Magic Archer
Zap Bats
Elite Barbarians Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Prince
Magic Archer
Zap Bats Prince Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Valkyrie Prince Magic Archer
Zap Magic Archer
Zap
Elite Barbarians Prince
Zap Bats Elite Barbarians Magic Archer
Bats Zap Magic Archer
Zap Prince Magic Archer

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