My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Valkyrie Electro Wizard Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Tesla Valkyrie Electro Wizard
The Log
Ice Spirit
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Electro Wizard Boss Bandit
Fireball
Tesla Electro Wizard Boss Bandit
Poison
Electro Wizard Boss Bandit
Lightning
Tesla Valkyrie Electro Wizard Boss Bandit
Rocket
Valkyrie Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Rocket Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Tesla Valkyrie Electro Wizard Rocket Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Arrows Tesla

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie
Arrows
Tesla
Valkyrie
Ice Spirit Electro Wizard
Rocket
The Log
Electro Wizard
Valkyrie
Boss Bandit

Defense Synergies 1 13

Ice Spirit
Tesla Valkyrie Rocket The Log Electro Wizard
Arrows
Tesla Valkyrie
Tesla
The Log Ice Spirit Arrows Valkyrie Electro Wizard
Valkyrie
Ice Spirit Arrows Tesla The Log Electro Wizard
Rocket
Ice Spirit The Log
The Log
Tesla Ice Spirit Valkyrie Rocket Electro Wizard
Electro Wizard
Ice Spirit Tesla Valkyrie The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Valkyrie The Log Electro Wizard
Ice Spirit Tesla Valkyrie The Log Electro Wizard
Tesla Rocket Valkyrie Electro Wizard
Tesla Valkyrie Electro Wizard
Arrows Valkyrie Rocket The Log
Arrows The Log Tesla Valkyrie Electro Wizard
Tesla Rocket Electro Wizard Ice Spirit Arrows
Rocket Arrows Tesla Valkyrie The Log Electro Wizard
Tesla
Ice Spirit Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Tesla The Log
Arrows Tesla Electro Wizard
Tesla Ice Spirit Valkyrie Rocket The Log Electro Wizard
Valkyrie Rocket Ice Spirit Arrows Tesla The Log Electro Wizard
Tesla Electro Wizard
Rocket Ice Spirit Tesla The Log Electro Wizard
Tesla Arrows Valkyrie Electro Wizard
Ice Spirit Arrows Tesla Valkyrie The Log Electro Wizard
Arrows Valkyrie The Log Ice Spirit Tesla Electro Wizard
Tesla Electro Wizard
Valkyrie Arrows Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Electro Wizard
Electro Wizard Arrows Tesla Valkyrie Rocket The Log
Ice Spirit Valkyrie Rocket The Log Electro Wizard
Valkyrie Rocket Tesla The Log Electro Wizard
Tesla Valkyrie
Arrows Rocket Ice Spirit Tesla Electro Wizard
Rocket Tesla Valkyrie Electro Wizard
Tesla Valkyrie
Rocket Electro Wizard Ice Spirit Valkyrie The Log
Tesla
Tesla Valkyrie
Rocket Arrows Valkyrie The Log Electro Wizard
Rocket Tesla Valkyrie
Tesla Valkyrie
Tesla Electro Wizard Ice Spirit Valkyrie Rocket The Log
Arrows Valkyrie Tesla The Log Electro Wizard
Arrows Electro Wizard
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket The Log
Arrows The Log Electro Wizard
Rocket Arrows The Log
Arrows Valkyrie Rocket The Log
Rocket Arrows Valkyrie The Log
Arrows Ice Spirit Rocket
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Rocket Electro Wizard
Rocket Arrows Valkyrie The Log Electro Wizard
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows The Log Electro Wizard
Rocket Arrows Valkyrie The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Ice Spirit Valkyrie
Arrows The Log Electro Wizard
Arrows The Log
Rocket Arrows The Log
Arrows Electro Wizard
Rocket Electro Wizard Ice Spirit
Arrows Rocket The Log
Rocket Ice Spirit Arrows Electro Wizard
Rocket Arrows The Log
Electro Wizard Ice Spirit Rocket
Rocket Arrows Electro Wizard
Arrows The Log
Valkyrie Rocket Electro Wizard
Arrows The Log
Rocket Arrows
Ice Spirit Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Electro Wizard
Rocket

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