My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Witch Inferno Dragon
Zap
Inferno Tower Witch Inferno Dragon
Barbarian Barrel
Valkyrie Inferno Tower Witch
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Baby Dragon Witch Inferno Dragon
Fireball
Inferno Tower Baby Dragon Witch Inferno Dragon
Poison
Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Baby Dragon Witch Inferno Dragon
Rocket
Valkyrie Inferno Tower Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Valkyrie Baby Dragon Inferno Dragon Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage The Log Valkyrie

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Baby Dragon Witch
Inferno Tower
Mirror
The Log
Rage
Witch
Baby Dragon
Valkyrie Witch Inferno Dragon
Witch
Rage Valkyrie Baby Dragon
The Log
Mirror
Inferno Dragon
Baby Dragon

Defense Synergies 1 14

Valkyrie
Inferno Tower Mirror Baby Dragon Witch The Log
Inferno Tower
The Log Valkyrie Mirror Baby Dragon
Mirror
Valkyrie Inferno Tower The Log Inferno Dragon
Rage
Baby Dragon
Valkyrie Inferno Tower Witch The Log Inferno Dragon
Witch
Valkyrie Baby Dragon The Log
The Log
Inferno Tower Valkyrie Mirror Baby Dragon Witch Inferno Dragon
Inferno Dragon
Mirror Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Inferno Dragon Valkyrie Witch The Log
Inferno Tower Witch Valkyrie Inferno Dragon
Inferno Tower Witch Inferno Dragon Valkyrie
Valkyrie The Log
The Log Valkyrie Baby Dragon
Inferno Tower Inferno Dragon Baby Dragon Witch
Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Witch Inferno Dragon
Valkyrie Inferno Tower
Valkyrie Witch Baby Dragon The Log
Inferno Tower Inferno Dragon Baby Dragon Witch
Inferno Tower Valkyrie Witch The Log
Valkyrie Baby Dragon Witch The Log
Inferno Tower Inferno Dragon
Inferno Tower The Log Inferno Dragon
Valkyrie Inferno Tower Witch
Valkyrie Baby Dragon Witch The Log
Valkyrie Baby Dragon Witch The Log Inferno Dragon
Inferno Tower Inferno Dragon
Valkyrie Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch
Valkyrie Baby Dragon The Log Inferno Dragon
Valkyrie Inferno Tower Witch The Log
Valkyrie Inferno Tower The Log
Inferno Tower Valkyrie Witch Inferno Dragon
Baby Dragon Witch
Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Inferno Dragon
Valkyrie Inferno Tower Baby Dragon Witch The Log Inferno Dragon
Inferno Tower Witch Inferno Dragon
Inferno Dragon Valkyrie Inferno Tower Witch
Valkyrie The Log
Valkyrie Inferno Tower Witch
Valkyrie Baby Dragon Witch
Inferno Tower Witch Valkyrie Baby Dragon The Log Inferno Dragon
Valkyrie Inferno Tower Baby Dragon Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Valkyrie The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Witch
Witch Inferno Dragon
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch
Witch
The Log
The Log
Witch
Baby Dragon Witch
The Log
Valkyrie Baby Dragon
The Log Baby Dragon
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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