My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army Little Prince
Zap
Skeleton Army Bandit Little Prince
Barbarian Barrel
Tesla Wizard Skeleton Army Bandit Little Prince
The Log
Skeleton Army Bandit Little Prince
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Bandit Little Prince
Fireball
Tesla Wizard Skeleton Army Bandit Little Prince
Poison
Wizard Skeleton Army Little Prince
Lightning
Tesla Wizard Bandit Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Little Prince Tesla Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Bandit Little Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
P.E.K.K.A Bandit
Skeleton Army
Poison
P.E.K.K.A The Log
P.E.K.K.A
Poison Wizard The Log
The Log
Poison P.E.K.K.A Bandit Little Prince
Bandit
Wizard The Log Little Prince
Little Prince
The Log Bandit

Defense Synergies 2 14

Tesla
The Log Wizard Skeleton Army Poison Little Prince
Wizard
Tesla Skeleton Army P.E.K.K.A The Log Bandit
Skeleton Army
Tesla Wizard The Log Bandit
Poison
Tesla The Log
P.E.K.K.A
The Log Wizard
The Log
Tesla P.E.K.K.A Wizard Skeleton Army Poison Bandit Little Prince
Bandit
Wizard Skeleton Army The Log Little Prince
Little Prince
Tesla The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Skeleton Army P.E.K.K.A Tesla The Log Bandit
Tesla Skeleton Army P.E.K.K.A Bandit
Tesla Skeleton Army P.E.K.K.A Bandit
Skeleton Army Poison P.E.K.K.A The Log
Skeleton Army The Log Tesla Bandit
Tesla Wizard Poison Little Prince
Tesla Poison P.E.K.K.A The Log Bandit
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla Bandit Little Prince
Skeleton Army Poison Tesla Wizard The Log Bandit
Tesla Wizard Poison
Tesla Skeleton Army P.E.K.K.A Wizard The Log Bandit
Wizard Skeleton Army Tesla Poison P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Tesla Bandit
Skeleton Army Tesla P.E.K.K.A The Log Bandit
Tesla Wizard Skeleton Army Poison P.E.K.K.A
Tesla Wizard Skeleton Army The Log Bandit Little Prince
Wizard Poison The Log Tesla Bandit Little Prince
P.E.K.K.A Tesla
Wizard Skeleton Army Tesla Poison P.E.K.K.A The Log Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla P.E.K.K.A Bandit
Poison Bandit Tesla Wizard The Log
Skeleton Army P.E.K.K.A Bandit The Log
Skeleton Army P.E.K.K.A Tesla The Log Bandit
P.E.K.K.A Tesla Skeleton Army Bandit
Wizard Poison Tesla
Skeleton Army P.E.K.K.A Tesla Bandit
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Skeleton Army Poison The Log Bandit
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla
Skeleton Army P.E.K.K.A Poison The Log
Skeleton Army P.E.K.K.A Tesla Wizard Bandit
Wizard Tesla Skeleton Army
Tesla Skeleton Army Poison P.E.K.K.A The Log Little Prince
Poison Tesla Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison The Log Bandit
Poison The Log Bandit
Poison The Log
Wizard Poison The Log
Wizard Poison
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard Bandit
Poison
Poison Wizard The Log Bandit
Poison Wizard
Poison The Log Bandit
Poison Bandit
Poison The Log
Wizard Poison The Log Bandit
Wizard Poison The Log Bandit
Poison
Wizard Poison The Log Bandit
Wizard Poison The Log Little Prince
Poison The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Little Prince
Poison The Log Wizard Bandit
Wizard Poison The Log Bandit
Poison The Log Bandit
Poison Wizard Little Prince
Wizard Poison
Poison Wizard The Log Bandit
Poison
P.E.K.K.A
Wizard Poison The Log
Skeleton Army Bandit
Poison Wizard
The Log
Poison Wizard
The Log Wizard Poison
Poison
P.E.K.K.A
Poison The Log
Poison
Poison The Log Bandit Little Prince

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