My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Witch
Zap
Dark Prince Witch
Barbarian Barrel
Tesla Wizard Dark Prince Witch
The Log
Hog Rider Dark Prince Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Dark Prince Witch P.E.K.K.A
Fireball
Tesla Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Tesla Wizard Dark Prince Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Fireball Hog Rider Dark Prince Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tesla Fireball Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Hog Rider Dark Prince The Log
Hog Rider
Fireball The Log Wizard Dark Prince Witch
Wizard
Hog Rider Dark Prince P.E.K.K.A
Dark Prince
Fireball Hog Rider Wizard Witch
Witch
Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Wizard Witch The Log
The Log
Hog Rider Fireball P.E.K.K.A

Defense Synergies 3 10

Tesla
The Log Fireball Wizard Dark Prince
Fireball
The Log Tesla Dark Prince
Hog Rider
Wizard
Tesla Dark Prince P.E.K.K.A The Log
Dark Prince
Tesla Fireball Wizard Witch The Log
Witch
Dark Prince The Log
P.E.K.K.A
The Log Wizard
The Log
Tesla Fireball P.E.K.K.A Wizard Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log
P.E.K.K.A Tesla Dark Prince Witch The Log
Tesla Witch P.E.K.K.A Dark Prince
Tesla Witch P.E.K.K.A Dark Prince
Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Tesla Dark Prince
Tesla Fireball Wizard Witch
Tesla Fireball P.E.K.K.A The Log
Tesla Witch P.E.K.K.A
Tesla Dark Prince
Witch Tesla Fireball Wizard Dark Prince The Log
Tesla Fireball Wizard Witch
Tesla P.E.K.K.A Fireball Wizard Dark Prince Witch The Log
Fireball Wizard Tesla Dark Prince Witch P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A The Log
Tesla Wizard Fireball Dark Prince Witch P.E.K.K.A
Tesla Fireball Wizard Dark Prince Witch The Log
Wizard Witch The Log Tesla Fireball Dark Prince
P.E.K.K.A Tesla
Wizard Dark Prince Tesla Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince Witch P.E.K.K.A
Fireball Tesla Wizard The Log
P.E.K.K.A Dark Prince Witch The Log
Dark Prince P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Tesla Dark Prince Witch
Fireball Wizard Tesla Witch
Dark Prince P.E.K.K.A Tesla Fireball Witch
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Fireball Dark Prince Witch The Log
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince Witch
P.E.K.K.A Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Tesla Fireball Wizard Witch
Wizard Tesla Fireball Witch
Tesla Witch Fireball Dark Prince P.E.K.K.A The Log
Tesla Fireball Wizard Dark Prince Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Dark Prince The Log
Fireball Wizard Dark Prince The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Wizard Dark Prince The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard Dark Prince The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Dark Prince Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball Dark Prince Witch
Fireball Wizard Witch
The Log Fireball
Fireball Wizard Dark Prince
The Log Fireball Wizard
Fireball
Dark Prince P.E.K.K.A
Fireball Witch The Log
Fireball Witch
Fireball Dark Prince Witch The Log

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