My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Elixir Collector X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Wall Breakers X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Fire Spirit Goblins Wall Breakers
Zap
Fire Spirit Goblins Wall Breakers X-Bow
Barbarian Barrel
Fire Spirit Ice Spirit Goblins Tesla Wall Breakers X-Bow
The Log
Fire Spirit Ice Spirit Goblins Wall Breakers X-Bow
Earthquake
Tesla Elixir Collector X-Bow
Arrows
Fire Spirit Ice Spirit Goblins Wall Breakers
Royal Delivery
Fire Spirit Ice Spirit Goblins Wall Breakers
Fireball
Tesla Elixir Collector Wall Breakers X-Bow
Poison
Elixir Collector X-Bow
Lightning
Tesla Elixir Collector X-Bow
Rocket
Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblins Wall Breakers Tesla Fireball Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Goblins Wall Breakers

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers X-Bow
Ice Spirit
Goblins Wall Breakers X-Bow
Goblins
Ice Spirit X-Bow
Tesla
Fireball
X-Bow Wall Breakers
Elixir Collector
Wall Breakers
Fire Spirit Ice Spirit Fireball
X-Bow
Fireball Fire Spirit Ice Spirit Goblins

Defense Synergies 3 7

Fire Spirit
Ice Spirit
Ice Spirit
X-Bow Fire Spirit Goblins Tesla Fireball
Goblins
Ice Spirit Tesla X-Bow
Tesla
X-Bow Ice Spirit Goblins Fireball
Fireball
X-Bow Ice Spirit Tesla
Elixir Collector
Wall Breakers
X-Bow
Ice Spirit Tesla Fireball Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball X-Bow
Ice Spirit Goblins Tesla X-Bow
Tesla Fire Spirit Goblins
Tesla Goblins
Fireball X-Bow
Fireball Fire Spirit Goblins Tesla X-Bow
Tesla Fire Spirit Ice Spirit Fireball X-Bow
Tesla Fireball X-Bow
Tesla Goblins X-Bow
Fire Spirit Ice Spirit Goblins Tesla
Goblins Tesla Fireball X-Bow
Tesla Fireball
Tesla Fire Spirit Ice Spirit Fireball X-Bow
Fire Spirit Fireball Ice Spirit Goblins Tesla X-Bow
Tesla X-Bow
Ice Spirit Tesla Fireball X-Bow
Tesla Goblins Fireball X-Bow
Fire Spirit Ice Spirit Tesla Fireball Goblins X-Bow
Fire Spirit Ice Spirit Tesla Fireball
Tesla
Fire Spirit Goblins Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tesla Fireball X-Bow
Fireball Tesla X-Bow
Ice Spirit Goblins
Tesla Fireball X-Bow
Tesla
Fire Spirit Fireball Ice Spirit Tesla
Goblins Tesla Fireball
Tesla
Ice Spirit Goblins Fireball X-Bow
Tesla
Tesla
Fireball
Tesla Fireball
Tesla Fireball
Tesla Ice Spirit Goblins Fireball X-Bow
Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Ice Spirit
Fire Spirit
Fireball X-Bow Fire Spirit Ice Spirit
Fireball X-Bow
Fire Spirit Goblins Fireball X-Bow
Fireball X-Bow
Fireball Fire Spirit
Fire Spirit Fireball
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball
Fireball X-Bow
Fireball
Fire Spirit Fireball X-Bow
Fire Spirit Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fire Spirit Ice Spirit Fireball
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fire Spirit Fireball X-Bow
Ice Spirit Fireball
Fireball
Fireball X-Bow
Ice Spirit Fireball
Fireball
Fire Spirit Ice Spirit Fireball X-Bow
Fireball Fire Spirit
Fireball
Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball
Fireball X-Bow

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