My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Miner
Giant Snowball
Skeletons Spear Goblins Minions Miner
Zap
Skeletons Spear Goblins Minions
Barbarian Barrel
Skeletons Spear Goblins Heal Spirit Goblin Cage
The Log
Skeletons Spear Goblins Heal Spirit Goblin Cage
Earthquake
Skeletons Spear Goblins Goblin Cage
Arrows
Skeletons Spear Goblins Minions Heal Spirit
Royal Delivery
Skeletons Spear Goblins Minions Heal Spirit Goblin Cage Miner
Fireball
Minions Goblin Cage
Poison
Spear Goblins Minions Goblin Cage
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Spear Goblins Minions Miner Goblin Cage Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Spear Goblins Minions

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Miner Heal Spirit Goblin Cage Mega Knight
Minions
Miner Mega Knight Heal Spirit Goblin Cage
Heal Spirit
Spear Goblins Minions Goblin Cage Mega Knight
Goblin Cage
Spear Goblins Minions Heal Spirit Miner
Lightning
Miner
Spear Goblins Minions Goblin Cage Mega Knight
Mega Knight
Minions Spear Goblins Heal Spirit Miner

Defense Synergies 1 8

Skeletons
Goblin Cage Spear Goblins Minions
Spear Goblins
Skeletons Minions Goblin Cage Mega Knight
Minions
Skeletons Spear Goblins Goblin Cage Mega Knight
Heal Spirit
Goblin Cage
Skeletons Spear Goblins Minions
Lightning
Miner
Mega Knight
Mega Knight
Spear Goblins Minions Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Minions Goblin Cage
Skeletons Minions Goblin Cage Mega Knight
Goblin Cage Mega Knight Skeletons Minions Lightning
Goblin Cage Skeletons Minions Mega Knight
Lightning Goblin Cage Mega Knight
Skeletons Spear Goblins Minions Mega Knight
Minions Lightning Spear Goblins Goblin Cage
Lightning Goblin Cage Mega Knight
Skeletons Minions Goblin Cage
Skeletons Spear Goblins Miner Mega Knight
Minions Skeletons Spear Goblins Mega Knight
Minions Spear Goblins
Goblin Cage Mega Knight Skeletons Minions Lightning
Mega Knight Minions Goblin Cage
Goblin Cage Mega Knight
Goblin Cage Lightning Mega Knight
Mega Knight Skeletons Minions Goblin Cage
Goblin Cage Mega Knight Spear Goblins Minions
Goblin Cage Spear Goblins Minions Mega Knight
Goblin Cage
Mega Knight Spear Goblins Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Goblin Cage
Lightning Miner Mega Knight
Mega Knight Skeletons Spear Goblins Minions Goblin Cage Lightning
Lightning Mega Knight Goblin Cage
Skeletons Goblin Cage Mega Knight
Skeletons Minions
Skeletons Spear Goblins Minions Goblin Cage Lightning
Mega Knight Goblin Cage
Goblin Cage Lightning Mega Knight Skeletons Spear Goblins Minions
Skeletons Goblin Cage
Mega Knight Minions Goblin Cage
Lightning Mega Knight Goblin Cage
Lightning Mega Knight Skeletons Goblin Cage
Goblin Cage Mega Knight
Skeletons Spear Goblins Minions Goblin Cage Lightning
Minions Mega Knight Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Miner
Lightning Miner
Lightning
Mega Knight
Spear Goblins Minions
Lightning
Miner Lightning
Lightning Minions
Lightning Miner
Lightning
Lightning Miner
Lightning Minions
Lightning
Lightning Spear Goblins
Lightning Mega Knight
Lightning
Minions Lightning
Lightning Mega Knight
Lightning Miner Mega Knight
Lightning Minions Mega Knight
Lightning
Lightning
Lightning
Mega Knight
Miner Lightning
Lightning Miner Mega Knight
Lightning Miner
Lightning
Lightning Minions
Lightning
Lightning Miner Mega Knight
Lightning
Mega Knight
Lightning
Lightning Spear Goblins Minions
Lightning
Lightning Miner Mega Knight
Lightning
Lightning
Mega Knight
Minions Lightning
Lightning
Lightning Miner Mega Knight

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