My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Giant Skeleton Goblin Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Skeleton Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Giant Skeleton
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Guards Goblin Giant
Barbarian Barrel
Spear Goblins Wizard Guards Giant Skeleton Royal Ghost Electro Wizard
The Log
Spear Goblins Guards Giant Skeleton
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Wizard Guards Giant Skeleton Royal Ghost Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Spear Goblins Wizard Guards Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Royal Ghost Fireball Electro Wizard Wizard Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Guards Royal Ghost Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Skeleton Goblin Giant Royal Ghost
Fireball
Goblin Giant Electro Wizard
Wizard
Giant Skeleton Goblin Giant Royal Ghost
Guards
Giant Skeleton
Spear Goblins Wizard Electro Wizard
Goblin Giant
Fireball Spear Goblins Wizard Electro Wizard
Royal Ghost
Spear Goblins Wizard Electro Wizard
Electro Wizard
Fireball Giant Skeleton Goblin Giant Royal Ghost

Defense Synergies 1 15

Spear Goblins
Guards Giant Skeleton Goblin Giant Royal Ghost Electro Wizard
Fireball
Goblin Giant Electro Wizard
Wizard
Guards Giant Skeleton Royal Ghost Electro Wizard
Guards
Spear Goblins Wizard Giant Skeleton Electro Wizard
Giant Skeleton
Spear Goblins Wizard Guards Electro Wizard
Goblin Giant
Fireball Spear Goblins Electro Wizard
Royal Ghost
Spear Goblins Wizard Electro Wizard
Electro Wizard
Spear Goblins Fireball Wizard Guards Giant Skeleton Goblin Giant Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard Goblin Giant Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard
Guards Electro Wizard
Fireball Giant Skeleton
Fireball Spear Goblins Guards Royal Ghost Electro Wizard
Electro Wizard Spear Goblins Fireball Wizard
Fireball Giant Skeleton Goblin Giant Electro Wizard
Guards Spear Goblins Giant Skeleton Royal Ghost Electro Wizard
Guards Electro Wizard Spear Goblins Fireball Wizard Giant Skeleton Goblin Giant Royal Ghost
Spear Goblins Fireball Wizard Electro Wizard
Fireball Wizard Guards Giant Skeleton Electro Wizard
Fireball Wizard Guards Royal Ghost Electro Wizard
Electro Wizard
Fireball Electro Wizard
Wizard Fireball Electro Wizard
Fireball Spear Goblins Wizard Guards Royal Ghost Electro Wizard
Wizard Spear Goblins Fireball Guards Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard
Wizard Royal Ghost Spear Goblins Fireball Guards Giant Skeleton Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Fireball Giant Skeleton Royal Ghost Electro Wizard
Fireball Electro Wizard Wizard Royal Ghost
Guards Giant Skeleton Spear Goblins Goblin Giant Electro Wizard
Guards Giant Skeleton Fireball Goblin Giant Electro Wizard
Giant Skeleton Guards Goblin Giant
Fireball Wizard Goblin Giant Electro Wizard
Guards Spear Goblins Fireball Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Goblin Giant
Giant Skeleton Electro Wizard Spear Goblins Fireball
Guards Goblin Giant
Guards Giant Skeleton
Fireball Guards Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Fireball Wizard Guards Goblin Giant
Wizard Fireball
Guards Electro Wizard Spear Goblins Fireball Giant Skeleton Goblin Giant
Fireball Wizard Giant Skeleton Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Giant Skeleton Royal Ghost
Fireball Royal Ghost Electro Wizard
Fireball Giant Skeleton Goblin Giant
Fireball Guards Giant Skeleton
Fireball Wizard
Fireball Wizard Spear Goblins Goblin Giant
Wizard
Fireball Wizard
Fireball Wizard
Fireball Guards Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Royal Ghost Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball Electro Wizard
Giant Skeleton
Fireball Wizard
Electro Wizard Spear Goblins Fireball Guards
Fireball Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball Giant Skeleton
Fireball Guards Giant Skeleton Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton Goblin Giant Royal Ghost Electro Wizard

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