My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Battle Ram Goblin Barrel
Giant Snowball
Skeletons Minions Battle Ram Goblin Barrel Baby Dragon
Zap
Skeletons Minions Battle Ram Goblin Barrel
Barbarian Barrel
Skeletons Valkyrie Battle Ram Wizard Goblin Barrel
The Log
Skeletons Battle Ram Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Minions Goblin Barrel
Royal Delivery
Skeletons Minions Valkyrie Battle Ram Wizard Goblin Barrel Baby Dragon
Fireball
Minions Battle Ram Wizard Goblin Barrel Baby Dragon
Poison
Minions Wizard
Lightning
Valkyrie Battle Ram Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Minions Goblin Barrel Valkyrie Battle Ram Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Minions Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Valkyrie Battle Ram Barbarian Barrel Baby Dragon
Valkyrie
Goblin Barrel Minions Battle Ram Wizard Baby Dragon
Battle Ram
Minions Valkyrie Barbarian Barrel Goblin Barrel Baby Dragon
Wizard
Valkyrie
Barbarian Barrel
Minions Battle Ram Goblin Barrel Baby Dragon
Goblin Barrel
Valkyrie Battle Ram Barbarian Barrel Baby Dragon
Baby Dragon
Minions Valkyrie Battle Ram Barbarian Barrel Goblin Barrel

Defense Synergies 1 10

Skeletons
Minions Wizard Barbarian Barrel Baby Dragon
Minions
Valkyrie Skeletons Barbarian Barrel Baby Dragon
Valkyrie
Minions Wizard Baby Dragon
Battle Ram
Wizard
Skeletons Valkyrie Barbarian Barrel
Barbarian Barrel
Skeletons Minions Wizard Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Minions Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Barbarian Barrel Baby Dragon
Skeletons Minions Valkyrie
Skeletons Minions Valkyrie
Skeletons Minions Valkyrie
Valkyrie Barbarian Barrel
Barbarian Barrel Skeletons Minions Valkyrie Baby Dragon
Minions Wizard Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon
Skeletons Minions
Skeletons Valkyrie Barbarian Barrel
Minions Valkyrie Skeletons Wizard Barbarian Barrel Baby Dragon
Minions Wizard Baby Dragon
Skeletons Minions Valkyrie Wizard
Valkyrie Wizard Minions Barbarian Barrel Baby Dragon
Wizard Skeletons Minions Valkyrie
Minions Valkyrie Wizard Barbarian Barrel Baby Dragon
Valkyrie Wizard Barbarian Barrel Baby Dragon Minions
Valkyrie Wizard Minions Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Baby Dragon
Skeletons Minions Valkyrie
Valkyrie Barbarian Barrel
Skeletons Valkyrie
Wizard Skeletons Minions Baby Dragon
Skeletons Minions Valkyrie
Valkyrie
Skeletons Minions Valkyrie Barbarian Barrel Baby Dragon
Skeletons
Minions Valkyrie
Valkyrie
Skeletons Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Skeletons Minions Valkyrie Barbarian Barrel Baby Dragon
Minions Valkyrie Wizard Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel
Wizard Valkyrie Barbarian Barrel Baby Dragon
Wizard Minions Baby Dragon
Wizard Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard
Minions
Valkyrie Wizard Barbarian Barrel
Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Minions Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Barbarian Barrel
Minions
Wizard Barbarian Barrel Baby Dragon
Valkyrie Wizard Barbarian Barrel Baby Dragon
Minions Baby Dragon
Wizard
Barbarian Barrel Baby Dragon
Valkyrie Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Minions Wizard
Wizard
Wizard
Minions Barbarian Barrel
Wizard Baby Dragon
Barbarian Barrel
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Minions Baby Dragon
Barbarian Barrel Baby Dragon

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