My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Hut Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Wall Breakers Prince Miner
Giant Snowball
Skeletons Minions Goblin Hut Wall Breakers Miner
Zap
Skeletons Minions Goblin Hut Wall Breakers Prince
Barbarian Barrel
Skeletons Goblin Hut Wizard Wall Breakers
The Log
Skeletons Goblin Hut Wall Breakers Prince
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Minions Goblin Hut Wall Breakers
Royal Delivery
Skeletons Minions Goblin Hut Wizard Wall Breakers Prince Miner
Fireball
Minions Goblin Hut Wizard Wall Breakers
Poison
Minions Goblin Hut Wizard
Lightning
Goblin Hut Wizard Prince
Rocket
Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Minions Miner Goblin Hut Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Minions

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Miner Wall Breakers Prince
Goblin Hut
Prince The Log Miner
Wizard
Prince Miner
Wall Breakers
Miner Minions The Log
Prince
Minions Goblin Hut Wizard The Log Miner
The Log
Goblin Hut Wall Breakers Prince Miner
Miner
Minions Wall Breakers Goblin Hut Wizard Prince The Log

Defense Synergies 1 11

Skeletons
Minions Goblin Hut Wizard Prince The Log
Minions
Skeletons Prince The Log
Goblin Hut
Skeletons Wizard
Wizard
Skeletons Goblin Hut Prince The Log
Wall Breakers
Prince
The Log Skeletons Minions Wizard
The Log
Prince Skeletons Minions Wizard Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut Wizard The Log
Skeletons Minions Goblin Hut Prince The Log
Goblin Hut Prince Skeletons Minions
Goblin Hut Prince Skeletons Minions
Prince The Log
The Log Skeletons Minions
Minions Goblin Hut Wizard
The Log
Skeletons Minions Goblin Hut Prince
Skeletons Prince Miner
Minions Skeletons Goblin Hut Wizard The Log
Minions Goblin Hut Wizard
Goblin Hut Prince Skeletons Minions Wizard The Log
Wizard Minions Goblin Hut Prince The Log
Goblin Hut Prince
Goblin Hut Prince The Log
Wizard Skeletons Minions Goblin Hut Prince
Minions Goblin Hut Wizard Prince The Log
Wizard The Log Minions Goblin Hut
Goblin Hut Prince
Wizard Minions Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Hut Prince
Wizard Prince The Log Miner
Skeletons Minions Goblin Hut Prince The Log
Prince The Log
Skeletons Goblin Hut Prince
Wizard Skeletons Minions Goblin Hut
Prince Skeletons Minions Goblin Hut
Prince
Skeletons Minions Goblin Hut Prince The Log
Skeletons Goblin Hut
Minions Goblin Hut Prince
Prince The Log
Prince Skeletons Wizard
Wizard
Goblin Hut Skeletons Minions Prince The Log
Minions Goblin Hut Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
Goblin Hut The Log Miner
Prince The Log
Wizard The Log
Wizard Minions
Wizard The Log
The Log Wizard
The Log Miner Wizard
Minions Prince
Miner Wizard Prince The Log
Wizard
Goblin Hut The Log Miner
Minions
Goblin Hut Prince The Log
Goblin Hut Wizard The Log
Goblin Hut Wizard The Log
Minions
Wizard Prince The Log
Wizard The Log Miner
Minions Prince The Log
Wizard
Prince The Log
The Log
The Log Wizard
The Log Miner Wizard
Wizard Prince The Log Miner
Miner The Log
Wizard
Minions Goblin Hut Wizard
Wizard The Log Miner
Prince
Wizard The Log
Minions Goblin Hut Prince
Wizard
The Log
Miner Wizard Prince
The Log Wizard
Prince
Minions The Log
Prince The Log Miner

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