My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Skeletons Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Valkyrie Goblin Barrel Skeleton Army Electro Wizard
The Log
Skeletons Hog Rider Goblin Barrel Skeleton Army
Earthquake
Skeletons Hog Rider Goblin Barrel Skeleton Army
Arrows
Skeletons Bats Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Bats Valkyrie Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Fireball
Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Poison
Bats Skeleton Army Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Goblin Barrel Skeleton Army Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Goblin Barrel

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider Goblin Barrel
Valkyrie
Bats Hog Rider Goblin Barrel Electro Wizard
Hog Rider
Bats Valkyrie The Log Goblin Barrel Electro Wizard
Goblin Barrel
Valkyrie Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 0 11

Skeletons
Bats The Log Electro Wizard
Bats
Skeletons Valkyrie The Log Electro Wizard
Valkyrie
Bats The Log Electro Wizard
Hog Rider
Goblin Barrel
Skeleton Army
The Log Electro Wizard
The Log
Skeletons Bats Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Skeletons Bats Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Skeleton Army Skeletons Bats Valkyrie The Log Electro Wizard
Skeleton Army Skeletons Bats Valkyrie Electro Wizard
Skeleton Army Skeletons Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Skeletons Bats Valkyrie Electro Wizard
Bats Electro Wizard
Valkyrie The Log Electro Wizard
Skeletons Skeleton Army
Skeleton Army Skeletons Valkyrie Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Skeletons The Log
Bats Electro Wizard
Skeleton Army Skeletons Bats Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Bats The Log Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Skeletons Bats Valkyrie Skeleton Army Electro Wizard
Bats Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie The Log Bats Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Bats The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons Electro Wizard
Electro Wizard Valkyrie The Log
Skeleton Army Skeletons Bats Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Bats The Log Electro Wizard
Skeletons Valkyrie Skeleton Army
Skeletons Bats Electro Wizard
Skeleton Army Skeletons Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Skeletons Bats Valkyrie Skeleton Army The Log
Skeletons Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Skeletons Valkyrie
Valkyrie Skeleton Army
Skeleton Army Electro Wizard Skeletons Bats Valkyrie The Log
Bats Valkyrie The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log
Bats
The Log
The Log
The Log
Bats Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
The Log
The Log
Bats
The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
The Log Electro Wizard
The Log
The Log
Bats Electro Wizard
Electro Wizard Bats
The Log
Electro Wizard
The Log
Electro Wizard Bats Skeleton Army
Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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