My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton Sparky
Giant Snowball
Skeletons Fire Spirit Clone
Zap
Skeletons Fire Spirit Clone Sparky
Barbarian Barrel
Skeletons Fire Spirit Clone Hunter Giant Skeleton Magic Archer Sparky
The Log
Skeletons Fire Spirit Clone Hunter Giant Skeleton Sparky
Earthquake
Skeletons Clone
Arrows
Skeletons Fire Spirit Clone
Royal Delivery
Skeletons Fire Spirit Clone Hunter Giant Skeleton Magic Archer Sparky
Fireball
Clone Hunter Magic Archer Sparky
Poison
Clone Hunter Magic Archer Sparky
Lightning
Hunter Magic Archer Sparky
Rocket
Hunter Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Hunter Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Tornado Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Clone Tornado Hunter Magic Archer Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Clone Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Giant Skeleton Sparky
Clone
Giant Skeleton Magic Archer Sparky
Tornado
Magic Archer Sparky Hunter Giant Skeleton
Hunter
Tornado Giant Skeleton Sparky
Giant Skeleton
Clone Fire Spirit Tornado Hunter Magic Archer Sparky
Magic Archer
Tornado Clone Giant Skeleton
Sparky
Tornado Fire Spirit Clone Hunter Giant Skeleton

Defense Synergies 2 14

Skeletons
Fire Spirit Tornado Hunter Giant Skeleton Magic Archer Sparky
Fire Spirit
Skeletons Tornado Giant Skeleton Sparky
Clone
Tornado
Magic Archer Sparky Skeletons Fire Spirit Hunter Giant Skeleton Sparky
Hunter
Skeletons Tornado Giant Skeleton
Giant Skeleton
Skeletons Fire Spirit Tornado Hunter Magic Archer
Magic Archer
Tornado Skeletons Giant Skeleton
Sparky
Tornado Skeletons Fire Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Sparky
Hunter Sparky Skeletons
Tornado Hunter Sparky Skeletons Fire Spirit Giant Skeleton
Hunter Sparky Skeletons
Tornado Giant Skeleton Sparky
Tornado Skeletons Fire Spirit Hunter Magic Archer
Tornado Hunter Fire Spirit Magic Archer
Giant Skeleton Magic Archer Sparky
Hunter Sparky Skeletons Tornado
Tornado Skeletons Fire Spirit Hunter Giant Skeleton Sparky
Skeletons Tornado Hunter Giant Skeleton Magic Archer
Hunter Tornado Magic Archer
Hunter Sparky Skeletons Fire Spirit Giant Skeleton
Fire Spirit Sparky Tornado Hunter Magic Archer
Sparky Hunter
Tornado Hunter Sparky
Sparky Skeletons Tornado Hunter
Fire Spirit Tornado Hunter Magic Archer
Tornado Hunter Fire Spirit Giant Skeleton Magic Archer
Sparky Tornado Hunter
Fire Spirit Hunter Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton Sparky
Hunter Magic Archer
Giant Skeleton Skeletons Hunter Sparky
Hunter Giant Skeleton Tornado Sparky
Giant Skeleton Skeletons Hunter Sparky
Fire Spirit Skeletons Tornado Hunter Magic Archer
Sparky Skeletons Hunter Giant Skeleton
Giant Skeleton Hunter Sparky
Giant Skeleton Skeletons Tornado Magic Archer Sparky
Skeletons Sparky
Hunter Giant Skeleton Sparky
Tornado Giant Skeleton
Giant Skeleton Skeletons Hunter Sparky
Magic Archer Sparky
Sparky Skeletons Tornado Hunter Giant Skeleton Magic Archer
Hunter Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton Sparky
Tornado Magic Archer
Giant Skeleton Magic Archer Sparky
Giant Skeleton Sparky
Fire Spirit Magic Archer Sparky
Fire Spirit Tornado Hunter Magic Archer
Fire Spirit Tornado Magic Archer Sparky
Fire Spirit Tornado Hunter Magic Archer
Tornado
Fire Spirit Tornado Sparky
Tornado Magic Archer Sparky
Fire Spirit Tornado Magic Archer
Fire Spirit Hunter Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Hunter Magic Archer Sparky
Magic Archer Sparky
Tornado Sparky
Sparky
Fire Spirit Hunter Magic Archer Sparky
Fire Spirit Tornado Magic Archer
Giant Skeleton Magic Archer Sparky
Tornado
Tornado Sparky
Tornado Fire Spirit Hunter Magic Archer Sparky
Tornado Hunter Magic Archer Sparky
Tornado Magic Archer Sparky
Tornado Magic Archer Sparky
Fire Spirit Tornado Hunter Magic Archer Sparky
Sparky
Hunter Magic Archer Sparky
Magic Archer Sparky
Giant Skeleton Sparky
Magic Archer Sparky
Fire Spirit Magic Archer
Fire Spirit Tornado Hunter Magic Archer
Hunter Magic Archer Sparky
Magic Archer
Tornado Giant Skeleton Sparky
Sparky
Tornado Giant Skeleton Magic Archer Sparky
Tornado Magic Archer
Tornado Giant Skeleton Magic Archer Sparky

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