My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Skeleton Dragons Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Elixir Golem
The Log
Dart Goblin Elixir Golem
Earthquake
Elixir Golem
Arrows
Skeleton Dragons Dart Goblin
Royal Delivery
Skeleton Dragons Dart Goblin Elixir Golem Mother Witch
Fireball
Skeleton Dragons Dart Goblin Elixir Golem Mother Witch
Poison
Skeleton Dragons Dart Goblin Elixir Golem Mother Witch
Lightning
Skeleton Dragons Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Poison

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Poison Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Dart Goblin Elixir Golem Skeleton Dragons Poison Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Dart Goblin Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Elixir Golem Mega Knight
Dart Goblin
Elixir Golem The Log Mega Knight
Elixir Golem
Rage Poison Skeleton Dragons Dart Goblin The Log Mother Witch
Rage
Elixir Golem Mother Witch
Poison
Elixir Golem The Log Mother Witch Mega Knight
The Log
Dart Goblin Elixir Golem Poison Mega Knight
Mother Witch
Elixir Golem Rage Poison Mega Knight
Mega Knight
Skeleton Dragons Dart Goblin Poison The Log Mother Witch

Defense Synergies 1 11

Skeleton Dragons
The Log Dart Goblin Mega Knight
Dart Goblin
Skeleton Dragons The Log Mother Witch Mega Knight
Elixir Golem
Rage
Poison
The Log Mother Witch Mega Knight
The Log
Skeleton Dragons Dart Goblin Poison Mother Witch Mega Knight
Mother Witch
Dart Goblin Poison The Log Mega Knight
Mega Knight
Skeleton Dragons Dart Goblin Poison The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Dart Goblin The Log
Skeleton Dragons Dart Goblin The Log Mega Knight
Mega Knight Skeleton Dragons Dart Goblin
Skeleton Dragons Dart Goblin Mega Knight
Poison The Log Mega Knight
The Log Skeleton Dragons Dart Goblin Mother Witch Mega Knight
Skeleton Dragons Dart Goblin Poison
Skeleton Dragons Dart Goblin Poison The Log Mega Knight
Dart Goblin Mega Knight
Skeleton Dragons Dart Goblin Poison Mother Witch The Log Mega Knight
Skeleton Dragons Dart Goblin Poison
Mega Knight Skeleton Dragons The Log
Mega Knight Skeleton Dragons Dart Goblin Poison The Log
Mega Knight
The Log Mega Knight
Mega Knight Skeleton Dragons Poison
Mega Knight Skeleton Dragons Dart Goblin The Log
Poison The Log Skeleton Dragons Dart Goblin Mother Witch Mega Knight
Dart Goblin
Skeleton Dragons Mega Knight Dart Goblin Poison The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Skeleton Dragons The Log Mega Knight
Mega Knight The Log
Mega Knight The Log
Mega Knight
Skeleton Dragons Poison Mother Witch Dart Goblin
Dart Goblin
Mega Knight
Mega Knight Skeleton Dragons Poison The Log
Skeleton Dragons Dart Goblin
Mega Knight Dart Goblin
Mega Knight Poison The Log
Mega Knight
Skeleton Dragons Dart Goblin Mega Knight
Skeleton Dragons Dart Goblin Poison The Log
Poison Mega Knight Skeleton Dragons Dart Goblin The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Skeleton Dragons Dart Goblin The Log
Poison Skeleton Dragons Dart Goblin The Log
Skeleton Dragons Dart Goblin Poison The Log
Skeleton Dragons Dart Goblin Poison The Log
Poison Skeleton Dragons The Log Mega Knight
Skeleton Dragons Poison Mother Witch Dart Goblin
Skeleton Dragons Dart Goblin Poison The Log
Poison The Log Skeleton Dragons Dart Goblin
Poison The Log Skeleton Dragons Dart Goblin
Poison
Poison Skeleton Dragons Dart Goblin The Log
Poison Skeleton Dragons Dart Goblin
Poison Skeleton Dragons Dart Goblin The Log
Skeleton Dragons Dart Goblin Poison
Skeleton Dragons Dart Goblin Poison The Log
Skeleton Dragons Dart Goblin Poison The Log
Skeleton Dragons Dart Goblin Poison The Log Mega Knight
Poison
Skeleton Dragons
Skeleton Dragons Dart Goblin Poison The Log Mega Knight
Skeleton Dragons Dart Goblin Poison The Log Mother Witch Mega Knight
Skeleton Dragons Poison The Log Mega Knight
Skeleton Dragons Poison
The Log
Skeleton Dragons Poison The Log
Poison The Log Mother Witch Skeleton Dragons Mega Knight
Poison The Log Skeleton Dragons Dart Goblin
Skeleton Dragons Poison The Log Mega Knight
Poison Skeleton Dragons Dart Goblin The Log
Poison Skeleton Dragons Dart Goblin Mother Witch
Skeleton Dragons Dart Goblin Poison
Poison Skeleton Dragons Dart Goblin The Log Mega Knight
Skeleton Dragons Poison
Mega Knight
Poison The Log
Dart Goblin
Poison Skeleton Dragons Dart Goblin
The Log
Poison Skeleton Dragons Dart Goblin Mega Knight
The Log Skeleton Dragons Dart Goblin Poison
Poison
Skeleton Dragons Dart Goblin Mega Knight
Skeleton Dragons Dart Goblin Poison The Log
Skeleton Dragons Dart Goblin Poison
Poison Dart Goblin The Log Mega Knight

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