My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Recruits Dark Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Royal Recruits Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Recruits Dark Prince
Giant Snowball
Skeletons Spear Goblins Royal Recruits Little Prince
Zap
Skeletons Spear Goblins Mortar Dark Prince Little Prince
Barbarian Barrel
Skeletons Spear Goblins Mortar Royal Recruits Dark Prince Little Prince
The Log
Skeletons Spear Goblins Royal Recruits Dark Prince Little Prince
Earthquake
Skeletons Spear Goblins Mortar
Arrows
Skeletons Spear Goblins Royal Recruits Little Prince
Royal Delivery
Skeletons Spear Goblins Royal Recruits Dark Prince Little Prince
Fireball
Mortar Little Prince
Poison
Spear Goblins Mortar Royal Recruits Little Prince
Lightning
Mortar Dark Prince Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Arrows Little Prince Mortar Dark Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Arrows

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Mortar Royal Recruits Dark Prince
Arrows
Mortar Dark Prince
Mortar
Spear Goblins Arrows Dark Prince The Log
Royal Recruits
Spear Goblins
Dark Prince
Spear Goblins Arrows Mortar Little Prince
The Log
Mortar Little Prince
Little Prince
Dark Prince The Log

Defense Synergies 0 18

Skeletons
Spear Goblins Mortar Dark Prince The Log Little Prince
Spear Goblins
Skeletons Arrows Mortar Dark Prince The Log Little Prince
Arrows
Spear Goblins Mortar Dark Prince Little Prince
Mortar
Skeletons Spear Goblins Arrows The Log
Royal Recruits
The Log
Dark Prince
Skeletons Spear Goblins Arrows The Log Little Prince
The Log
Skeletons Spear Goblins Mortar Royal Recruits Dark Prince Little Prince
Little Prince
Skeletons Spear Goblins Arrows Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Royal Recruits The Log
Skeletons Mortar Royal Recruits Dark Prince The Log
Mortar Skeletons Royal Recruits Dark Prince
Royal Recruits Skeletons Mortar Dark Prince
Arrows Royal Recruits Dark Prince The Log
Arrows The Log Skeletons Spear Goblins Dark Prince
Spear Goblins Arrows Mortar Little Prince
Arrows Royal Recruits The Log
Skeletons Mortar Royal Recruits
Skeletons Spear Goblins Royal Recruits Dark Prince Little Prince
Skeletons Spear Goblins Arrows Royal Recruits Dark Prince The Log
Arrows Spear Goblins
Mortar Royal Recruits Skeletons Dark Prince The Log
Arrows Mortar Royal Recruits Dark Prince The Log
Royal Recruits Mortar
Mortar Royal Recruits The Log
Skeletons Arrows Mortar Royal Recruits Dark Prince
Arrows Mortar Spear Goblins Royal Recruits Dark Prince The Log Little Prince
Arrows Mortar The Log Spear Goblins Royal Recruits Dark Prince Little Prince
Mortar Royal Recruits
Royal Recruits Dark Prince Spear Goblins Arrows The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Spear Goblins Dark Prince
Arrows Mortar The Log
Royal Recruits Skeletons Spear Goblins Dark Prince The Log
Royal Recruits Dark Prince The Log
Royal Recruits Skeletons Dark Prince
Arrows Skeletons
Royal Recruits Dark Prince Skeletons Spear Goblins
Royal Recruits Dark Prince
Royal Recruits Skeletons Spear Goblins Mortar Dark Prince The Log
Royal Recruits Skeletons
Royal Recruits Dark Prince
Royal Recruits Arrows Dark Prince The Log
Royal Recruits Dark Prince Skeletons
Royal Recruits
Royal Recruits Skeletons Spear Goblins Mortar Dark Prince The Log Little Prince
Arrows Royal Recruits Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Recruits The Log
Arrows Mortar The Log
Arrows The Log
Arrows Royal Recruits Dark Prince The Log
Arrows Mortar Dark Prince The Log
Arrows Spear Goblins
Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Arrows Mortar Royal Recruits Dark Prince The Log
Arrows
Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Spear Goblins Arrows Mortar The Log
Arrows Mortar Royal Recruits The Log
Arrows Mortar
Arrows Mortar Dark Prince The Log
Arrows Mortar The Log Little Prince
The Log
Arrows
The Log
Arrows Mortar Royal Recruits The Log
Arrows The Log Mortar Dark Prince Little Prince
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Little Prince
Arrows Mortar The Log
Arrows
Arrows The Log
Spear Goblins Royal Recruits Dark Prince
Arrows
Arrows The Log
Dark Prince
Arrows The Log Mortar
Arrows
Royal Recruits Dark Prince
Royal Recruits The Log
Mortar Royal Recruits Dark Prince The Log Little Prince

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